Why? Did he do something?NoXion wrote:I think Ismail has a lot to answer for.
Search found 209 matches
- Tue Dec 13, 2011 4:53 am
- Forum: Nova Mundi
- Topic: Nova Mundi: 2100+ roll-call/discussion thread [OOC]
- Replies: 431
- Views: 314159
Re: Novi Mundi: 2100 roll-call thread
- Tue Dec 13, 2011 12:51 am
- Forum: Nova Mundi
- Topic: Nova Mundi: 2100+ roll-call/discussion thread [OOC]
- Replies: 431
- Views: 314159
Re: Novi Mundi: 2100 roll-call thread
well dunno if I would override other people's claims, unless this is a new game. I want to play a semi-preservationist polity (run by a transhumanist conspirator nonetheless :lol: ) and will keep it at Earth. edit: are those polities other people's or NPC? The following countries/polities are alrea...
- Mon Dec 12, 2011 11:26 pm
- Forum: Nova Mundi
- Topic: Nova Mundi: 2100+ roll-call/discussion thread [OOC]
- Replies: 431
- Views: 314159
Re: Novi Mundi: 2100 roll-call thread
Meh. I think you should move the game to Patton... But if you want it here, that will be ok After reading the responses to Nova Mundi on Patton I'm glad we didn't move there. They seemed more concerned with the "unrealistic" progression of events and the map's makeup than actually playing...
- Mon Dec 12, 2011 9:21 pm
- Forum: Nova Mundi
- Topic: Nova Mundi: 2100+ roll-call/discussion thread [OOC]
- Replies: 431
- Views: 314159
Re: Novi Mundi: 2100 roll-call thread
Glad to see you guys made it. As for FranktheRabbit, I think Mather (and Noxion?) know him/her irl, so it shouldn't be a problem. Speaking of Mather, does anyone know if he's joined yet? He played a fairly important role and it would be a shame to lose him. I highly doubt the BA shut Revleft down in...
- Mon Dec 12, 2011 6:35 am
- Forum: Nova Mundi
- Topic: Nova Mundi: 2100+ roll-call/discussion thread [OOC]
- Replies: 431
- Views: 314159
Re: Novi Mundi: 2100 roll-call thread
I'm here (obviously).
- Sun Dec 11, 2011 11:16 pm
- Forum: Nova Mundi
- Topic: Strategic Game Mechanics
- Replies: 8
- Views: 14485
Re: Strategic Game Mechanics
The game already has a following on Revleft, so as long as those currently playing transfer over we shouldn't have a problem.Heretic wrote:Damn, I like this idea already. Only problem is the commitment people need to have.
- Sun Dec 11, 2011 11:14 pm
- Forum: Nova Mundi
- Topic: Comments, Questions and Suggestions
- Replies: 21
- Views: 25635
Re: Comments, Questions and Suggestions
When will we be starting? I'm unable to contact the others on Revleft (the site seems to be down), so I have no idea whether we're ready or not.
- Sun Dec 11, 2011 11:11 pm
- Forum: Nova Mundi
- Topic: 22nd Century military units (Army)
- Replies: 6
- Views: 12231
Re: 22nd Century military units (Army)
Welcome to 01, Le Socialiste! If you mean half the picture is only showing, it's because the thread may not be wide enough for the picture. Simply right click the picture and view in another tab. Hope that helped Thanks! And yes, that's what I meant. It isn't that much of a problem, but I figured I...
- Sat Dec 10, 2011 11:03 pm
- Forum: Nova Mundi
- Topic: 22nd Century military units (Army)
- Replies: 6
- Views: 12231
Re: 22nd Century military units (Army)
Is there a reason way all the larger images are cut back when I log on? About half of the larger images are missing...