Possible RPG game

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Heretic
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Re: Possible RPG game

Post by Heretic »

Currently writing the backstory of a Japanese-inspired Conglomerate of Kushui (Kyushu if we are using a real map) that is filled nationalists, powerful zaibatsus, yakuza, and refugees from the Dai Nippon Teikoku.
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Re: Possible RPG game

Post by Siege »

It's very interesting to see how Asian this setting is shaping out to be. That's certainly a nice change from the usual.
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Re: Possible RPG game

Post by Heretic »

Hunh, I wanted to make a map on MS paint but I when I paste it's starting to just so black space now. This is really weird.
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Re: Possible RPG game

Post by Booted Vulture »

Another vaguely asian nation. Inspired but my very limited knowledge of bangledesh and japan. Thoughts please.


The People’s Republic of Beshaad

Background
Mother, as they say is the necessity of invention, this is certainly true of the nation of Beshaad, once a nation of rolling plains punctuated by high mountains, Beshaad also had the misfortune of being two thirds flat plain at sea level in a time of climate change was causing rising sea-levels.

Now the nation of Beshaad consists of a dotting of small islands all dominated by potential volcanic mountains and most of the 48 million inhabitants have had to move. Not out of their countries, to live as refugees in an uncaring world, but instead into the word’s largest and most advanced set of underwater infrastructure.

Government
The People’s Republic of Beshaad has a quasi-democratic one party structure after its move underwater. Most of the parties failed to support this move and got labelled by their opponents as the parties that want to let you drown.

For the moment though the single party of Beshaad is not through of as particularly repressive and is well thought of by its populace although it has very high taxes and a debt problem resulting in the capital needs of setting up the underwater environment, it also provides a very high level of public infrastructure in regards the housing, health services and of course the upkeep of a sprawling underwater community.

Economy
Beshaad has tapped the volcanic potential of its island and underground steam vents. Despite its debts this gives it a lot of political clout on the world stage as it as net exporter of energy. Other exports is technology of a nautical nature. But it is also an importer of food and construction materials. Its need to keep itself going.

Military
As might be expected, Beshaad’s military consist primarily of a naval with only vestigial independent army and airforce, which are high overshadowed by its Marine Corp and Naval Aviators. Rather than a carrier and plane set up, the Beshaadi Navy is biased towards fleets of submersibles and flying boats with seaplanes being supported on long missions by victualling submarines and floating airfield.

Despite possessing and using modern missiles and aerial torpedoes beshaddi Aviators had a strong cultural mistrust of them and their doctrine instead is based on the use of internally mounted cannon of their aircraft.

Beshaad’s military is small but highly mobile possessing good power projection but it is not biased towards the taking or holding of land or long ground confrontations. Colloquially a heavy punch but little staying power.

Ironically Beshaad’s limited space for its population means that it would quite like to be expansionist if at all possible but their military is not capable of supporting these ambitions. Though the government might be foolhardy or desperate enough to try one of these days.

Cultural
Pride is the primary cultural aspect people note of the Beshaadi. They like to think of themselves as an independent people who saved themselves and pulled themselves up by their bootstraps to survive the rising oceans. They wilfully ignore their debts, imports and amount of humanitarian aid they received from other nations to present this view of themselves.

They also greatly respect engineering prowess and young people are actively encourage to study the science and engineering of their underwater home at the expense of other areas of schooling.
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Re: Possible RPG game

Post by Czernobog »

Oh God, how did this thing arise from the depths of my twisted mind? Is it too powerful? Unfitting the setting? I dunno?

Anyway, one Sun-worshipping Byzantine(plus Babylonian-Aztec-Viking-whatever)-aesthetic sci-fi Exalted-inspired America ready to order...

The Phoenix Empire


The Phoenix Empire rules over the continent of North America, from the jungles in its uttermost south to the frozen wastes of the northernmost ice-fields. Its population covers many peoples - from the Assyrites of Belshazzar and Etemanki in the south, to the Fyrdmen of its most extreme northern territories, but the largest ethnic group is the Aquilian population. From the cities of Aquilium and Ophelium on the Dawn Ocean, they spread their territories with fervent religious zeal in the name of Sol Invictus over many centuries until they reached the Western Sea. The Empire is reigned over by the Zenith Queen (as well as many other titles) Lyraxa Stephana, a descendent of Alessius I, who founded the Empire as Zenith King of all the lands bordering the Dawn Ocean.

The Empire's government has the Deliberative, with 420 members, as its governing body, the Zenith Queen presiding as mostly a figurehead - mostly. For the military swears its oaths to the Queen, not the Deliberative, and as such she retains heavy influence over its upper echelons.

As for its capabilities, the 500,000,000 souls dwelling within the Empire serve as an immense manpower base, and its equipment is generally designed for rugged reliability more than cutting-edge capability - but that does not mean it is incapable of this. The fleet of Godspear-class Sky-dreadnoughts are a prominent example, but the Empire makes heavy use of cutting-edge command-and-control technology as well as plasma weapon and fusion reactor technologies, most prominently in the famed and dreaded Battle Collossi.

The religion of the Empire is one of the many glues holding its disparate ethnic and social groups together. The Seven-Gloried Basilica of the Sun Resplendent in the vast megalopolis of Aquilium-Ophelium is most prominent, the white marble, crystal domes and windows and gold finery serving to decorate a building larger than the greatest of the Egyptian pyramids. The faith of Sol Invictus as sole and almighty god, including the belief that the bloodline of the Zenith Dynasty (by now including all nobility in the Empire) descends from him, is universal, and pilgrimages to the Seven-Gloried Basilica, heart of the Faith, travel on roads and rail-lines from its uttermost borders.

It maintains a cultural snobbishness and artistic conservatism on a massive scale - pop music is still widely seen as degenerate by the middle and upper classes, and abstract art of all types is largely treated with contempt. Television and radio, as well as the internet, have achieved wide penetration however, and holo-cinemas are everywhere now, to the complaint of some.

With regards to its foreign policies, the Empire is in a word, cautious, and large isolationist factions remain in the Deliberative (although they form a (vocal) minority of its members). However, when driven to act it is filled with a terrible resolve to win the fight, no matter what they may go through.

Economically, the Empire is an industrial powerhouse. The Great Plains are one massive food-production area, and even with the massive population there is a large surplus. Nuclear power (being obsoleted by fusion in some well-off areas) gives 90% of the Empire's power supply. Most cars are electric, and nuclear-powered supersonic trains and aircraft make strong links between cities.
Last edited by Czernobog on Tue Jul 03, 2012 9:57 am, edited 1 time in total.
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Re: Possible RPG game

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Shattered Australia Strikes!

The Cevaucian Ascendency

Image

Alternate Names: The Union, CAU, The Circuit, MetaCon
Official Currency: The Union standard credit (Ω)
Overview

Ironically, the Cevaucian Union was born out of an alliance of crime rings in the lawless frontier of the Shattered Isles, a century before the ultimate formation of the Union. Warring clans found it simpler to put their tools towards a common purpose than to pursue mutually destructive practices. As polities began to coalesce on the continents, mounting pressure from the increasingly organized continental powers led to a gradual shift in Cevaucian policy, a ‘legitimization’ if you will. Instead of illegal and dangerous cybercomps, instead of stealthy and quick drug frigates, the Circuit began producing cheap and readily accessible civilian cyber-upgrades, as well as dependable and massive cargo freighters.

Swift prosperity and expanding profits allowed the Conglomerate to soon spread from the Azure Lagoon of the Cevaucian peninsula to two rings of island chains. Rapidly capitalizing on the genuine lack of serious competition, the Conglomerate invested in the now famous Vanas Shipyards in the Diegon Straits. Nearly thirty years were spent constructing the ten-mile wide base, partially hewing the center out of an mountainous bay while constructing on site the shipyard’s famed spiral arms.

Two decades later, the Ascendancy stands poised to claim a peaceful niche in the galactic economy, though not all is peaceful in the Circuit, as it is known to civilian spacers (for its well traveled FTL lanes). Multiple dissident factions, descendant of the original rebel factions, prowl through the intelligence echelons of the CAU’s Cadre for Tactical Intelligence (CTI), perpetually maneuvering events to engineer an eventual resurgence of the neo-fascist ideology. Long-lived cybernetic statebeings, wise with centuries of experience in the art of machinations, engage in a secretive cold war in the halls of power for dominance in Ascendancy politics. Chief among these guile operatives is Trejo, Warmaster Ascendant to Supreme Commander of A-Sec (the organized Cevaucian armed forces). Engaged in an uneasy pact with embattled CTI Director Leonardo Bateau – besieged by predatory rebels – and Forum Chairman Alton Nureno – a soft-spoken and ruthless power broker – Trego serves as with the trio as the face of the Cevaucian Ascendancy.

Structure

The Ascendancy maintains three councils of twelve (plus one chairman) for the various facets of Cevaucian government. The first commission – the Ring of Trade (RingTra) - provides oversight over the overall business affairs of the conglomerate, much like the board of directors. The overall control of international economic relations rests with the board, as well as the massive CAU technological development apparatus. In order to maintain the galactic edge in cybernetics technology, CMC R&D is closely linked to CTI, the CAU’s crack intelligence network, taking the adage to heart that spycraft is not entirely about military affairs.

The second council on the “High Circuit” stands as the Ring of Prosperity (RingPros), with its vested interest in the governance of all those people who call the islands under Cevaucian control home. Contrary to the popular image of the faceless super-corporation, the Ring of Prosperity stands as a guardian of civil rights and welfare. While those who are employed directly by the company would logical receive the very best benefits (being the highest tier of citizens), those ‘basic’ civilians who are not on CAU payrolls are still protected under the Cevaucian Domestic Charter. Since the Conglomerate obviously cannot produce every product and provide every service, an incredibly diverse field of smaller corps provide the consumer bedrock of the Cevaucian middle class (under the belief that, with so much minor competition, no one single group will gain too much power).

Standing between the two Rings is the Adjudication (RingAdj), the CMC equivalent of internal affairs – essentially a tree of judicial courts. From the required civil courts to the supreme Arbitrat, the Adjudication mediates all disputes in the Conglomerate. Ascension through the any section of the ranks of the Conglomerate bureaucracy is strictly merit-based, a tradition of annual competence exams that ironically dates back to the days of the Triads, Crime Families, and Treyal Yakuza and who oversight now falls to the Adjudication (even it itself is not exempt from the analyses).

Representation is vested in a massive Forum, with each settlement or island afforded a pair of representatives. While long conflict has existed over the overrepresentation of smaller populaces and what indeed constitutes a habitat, the Forum has been relatively stable over its existence, forming a crisp, if formal relationship with the Ring of Prosperity. Chairman Alton Nureno, heir to the insanely powerful NurenTek clan and current Chairman of RingPros has presided over the most prosperous era in Cevaucian history, thanks in no small part to his ruthless coalition-forging and shark-like trawling for every single vote.

Economy

The “MetaCon,” as it is known verse-wide, is the nationalized conglomerate that supervises and operates the famed Vanas Shipyards of the Cevault system. Built upon well-crafted commercial shipping manufacturing, MetaCon constructs ships and virtually anything associated with them – civilian navigation suites, computer ‘virtual intelligences” that manage almost every other facet of starship operation. Life support, navshields, computer firewalls, communication transponders, sensor arrays, and maintenance drone management.

The other major industry of the CAU is cybernetics crafting. While MetaCon shipbuilding is known for its value, the assorted firms of NeticTech and McDonnell Martin have gained a reputation oversector-wide for extremely high-end cybernetics. Operating on the very bleeding edge of the technological curve, ‘netics crafters often secure military contracts for special forces units or gengineered supersoldiers, as well as high-level brass and specialized extreme-environment agents.

Culture

CAU is, to say the least, extremely metropolitan at its core, where the various cultures of the Shattered Isles have intermingled over the course of a century and cooperated in economic and political ventures. The fringe and core isles – well, not so much. Since Union territory still roughly remains homogenous towards opposite ends of the Circuit, clan harmony is less well-founded and tensions still run high. Rogue warlords run along the predatory fringe of Treyal territory, either remnants of the organized rebellion, or hardline generals that refuse to accept peace with such a bitter former enemy.

As a whole, however, CAU culture can be taken to run parallel to the global norm, even if it runs particularly liberal. MetaCon tends to encourage free thinking in order to foster innovation in the development process, a decades-old undercurrent that has grown to form a fierce, if subtle independent streak in the average CAU citizen. Style – trenchcoats, vests, bandannas, and sharp glasses – form the constantly fluctuating fashion of the populace. Fringe culture, in regards to human, tends to be more group-and-family oriented, perhaps due to the strong nonverbal-nature of core-clan communication. This has led to the development of Treyal as a trade language on the fringe islands, a rough lingua franca between French-Saxon and Trahk, the ancestral Treyal tongue.

Perhaps fittingly considering the Union’s origins in organized crime, the CAU is possessed of a large and well-developed criminal underbelly. The Treyal-operated Zrmahk Syndicate is primary known as a protection racket on frontier islands – legitimately providing protection, mind, given the prevalence of pirates, raiders, rebels, and other malcontents. The Transfer acts as the primary mover of illegitimate goods in the sector, from narcotics to weapons – but never sentient trafficking. Meanwhile, operating in splinters cells ubiquitously on every planet, the Sun Triad offshoot provides information brokering through the sheer nature of the Triad’s permeation through every low and mid-level CAU operation.

Foreign Policy

In regards to its policy of reconstruction, the Ascendency is extremely open in its economic arrangements, constantly seeking economic deals with nearby polities – as it views an economic alliance as a near-guarantee of allied peace. In relation to its ever-growing status, the Ascendency maintains a robust military, yet maintains an even more fearsome diplomatic corps, preferring the exhaustion of all nonviolent solutions before lighting up the main guns.

A-Sec leans towards a heavy naval focus with a rapid assault cyberized marine assault force. Transformable mechanized infantry known as Carnage Suits make up the armor and air sections of A-Sec and widely are seen as the signature element of the Cevaucian armed forces.
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Re: Possible RPG game

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The Kushui-Kuni Kuni means province.

General
When the Dai Nippon Teikoku and their new empress came to power, the southern and more agricultural prefecture of Kushui rebelled alongside many other provinces and cities, but the new Empress's powerful Guild-sponsored military proved too much for many of the rebel states with their massive air battleships and high-velocity weapons and the continuous industrial output from the Manchuria territories. Most nation-states buckled and collapsed when the disadvantage they had was clear.

But one nation-state was crazy and suicidal enough to continue the fight.

In the small, more flatter island separated from the mainland by a bay and connected through bridges, lives the second biggest breadbasket and agricultural base from the Nippon Islands (Manchuria or its equivalent being the biggest). The only real point of interest in this prefecture is that it houses one of the Empire's biggest space agency , as well as The world's biggest indoor waterpark. Stereotyped as farming hicks and burly locals trying to make their small shrines and landmarks look more important than they are, with the image of petty businessmen trying to carve out a small empire in this relatively backwater prefecture thrown in here and there, the Kushui Prefecture also house an open secret that enabled the Kushui Prefecture to withstand the powerful Dai Nippon Teikoku warmachine and even prosper a bit when not fighting for their lives.

Image
Talks between the Dai Nippon Teikoku and the newly-founded Kushui-Kuni deteriorated rapidly when an ambassador of the Nippon Teikoku casually remarked that the local rice was sub par to that in the greater empire. Boss Dango quickly countered that argument with a 9mm to the head, thus starting the famous "Dango Incident". (note: Dango is a sticky rice dough that usually is used to cover sweet red bean paste, such as mochi).

The Kushui Prefecture has more Yakuza in its territories than any other prefecture, and has always been a problem for the government even before the military coup. Skirting laws to smuggle contraband and set up protection rackets, the various Yakuza families have made the Kushui Prefecture and its farmlands their base, and it is from the Kushui area that the criminal webs of the Yakuza stretch across the world. Many towns are filled with Yakuza-protected businesses and administered by politicians who owe many favors to the Yakuza, or are even Yakuza themselves. Some rural and fringe towns have been in the Yakuza's control for so long that many of the residents pay taxes to their local Yakuza Oyabun (head of a yakuza family) instead of to the government.

So when the Dai Nippon Teikoku declared itself and provinces started to rebel, the various Yakuza families banded together, bringing with them nationalistic businessmen, ex-military, corrupt politicians under their control, and various other contacts under their string. They quickly consolidated power, seized the local treasury that they controlled and skimmed tax money off of anyway, entrusted more authority to their more than happy politician puppets, smuggled more guns when it became apparent that the measly military bases the former Empire built didn't have enough weapons to arm their ragtag army, and bribed and murdered any who stood in their way of independence.

Image
Despite the the pre-Dai Nippon Teikoku era's general attitude on women, the Kushui Prefecture allowed women to take part in the Kushui Homeland Defense Force, though mostly for morale raising in pop-culture propaganda campaigns, and are usually placed in reserves to usually fight in only minor skirmishes if any.

Economy
Alongside agriculture of rice, The Super Daikons of Kagoshiwa,, cattle, assortments of fruits and vegetables, fish, etc. are also produced for food and medicine. Hunger and disease protection has never been a problem for the Kushui-Kuni even during the worst of the Civil War. Porcelain is also made in the Kushui-Kuni and export many to those who wish to express their wealth. Zaibatsus, or financial conglomerates that control aspects of the economy, have a hand in the service, electronics, automobile (notably the tire industry), and chemical industry that also play a part in the Kushui-Kuni's economy. Each minor province in the Kushui-Kuni also have small and unique economies that play in the local role, and this alleviates the stress of the Kushui-Kuni.

The Yakuza is the equivalent to a government agency. They control the politicians and local legitimate leaders who collect taxes for their Yakuza overmasters and keep some for earmark projects (or personal use). The Yakuza finance national and local projects, as well as regulate how much banks can loan. The Yakuza also smuggle drugs, human trafficking, misc. contraband, and provide services such as blackmail and assassination to both the oppressive Dai Nippon Teikoku and to the world at large. Many underworld figures use Yakuza as middlemen and third party elements because of the Yakuza's adherence to honor and trust. The Yakuza in turn use this money to buy more weapons and hire more mercenaries in order to protect their hard-fought territories from the Dai Nippon Teikoku's behemoth of an army. Kagoshima, a major port city in the southern part of the island serves as a major focal point for businessmen and criminals alike. A Singapore of a sort.

One major issue of the Kushui-Kuni is the lack of metals. While the local mountains and veins of minerals can help provide some of the resources for the manufacturing sector, the demand for metal for the use of weapons outweighs the extraction. A decrease of the massive rail system that dotted the Kushui-Kuni and an increased dependence of wooden and plastic products have been noted, with more lacquered and long-lasting chopsticks being substituted for the spoon and fork as well as the return of wooden houses with a few minor fire-proof modifications. Metal in fact is the biggest imported item in the Kushui-Kuni, and 40 percent of the Kushui-Kuni's budget is used to buy metal in mass waves. Even then it is not enough, because in order to combat the Dai Nippon military...

military

Image
A small Yakuza-controlled cottage workshop working on the chassis for a Ashigaru-class Mobile Platform.

Image
A Ronin-class Mobile Platform firing at Dai Nippon military positions during the Civil War.

We'll get to these guys in a minute. First I want to get to the boring stuff.

The Kushui-Kuni does have a legitimate military called the Kushui Homeland Defense Forces, but it is underfunded, filled with political scheming, and relies on foreign aid and equipment to even function (some of the older weapons taken from old Nippon bases have been lost and logistics have been a nightmare). For image reference, think the JSDF but with less funding and riddled in politics and requires donations from private individuals.

Sorry wanted to use this picture again.
Image
Every time you withhold a donation to the Kushui Homeland Defense Forces, a female soldier dies due to the lack of body armor! See your local KHDF base for ways you can help!

It is usually up to the local governors and provinces to form their own militias. Warlords in all but name, the Kushui-Kuni's power elite have an eclectic group of private armies, from hi-tech ninja assassins to generic soldiers who look a tad more Caucasian than usual, to ragtag groups of gangsters, concerned citizens, and hunters armed with spears, kitchen knifes,and old shotguns and maybe a jeep with a machine gun if they're lucky. Yakuza gangsters also help in the fighting, providing the role of spies, saboteurs, assassins, and even do some of the fighting. Mercenaries form a big part of the military as well, as most of the national treasury goes into buying weapons and mercs to bolster the Kushui-Kuni's military.

So yeah, a confederation of private armies, gangs, mercenaries, and militias supplementing a weak national army.

Now to the awesome part. Remember those pictures of those awesome mechs? Created by the Kugara Automotive Corporation prior to the Nippon Civil War, these walking suits of metal and servitors originally were planned to be heavy duty industrial suits, but quickly re-purposed into war machines called Mobile Platforms. In return for providing the Kushui Homeland Defense Forces and other major provisional armies with these powerful land weapons, Kugara Automotive Corporation (KAR) was given access to Yakuza-owned land at abysmally low prices to set up their factories and have Yakuza footsoldiers protect them from strikes and other union activities. Various categories of these Mobile Platforms exist due to the decentralized and lack of oversight of the various factories, with some even being built by local workshops not under the KAR, but these range from outright defective to equally as good as the KAR brands. KAR brands include the cheap and lightly-armored Ashigaru class that a coalition of township militias could muster enough cash to buy, to the Ronin class that is built to be used in lone wolf operations, and even up to walking tanks that could punch holes into air battleships but take an abysmally amount of time and resources to make.

Government

The government of the Kushui-Kuni is a feudalistic confederation, where the major Yakuza families and Zaibatsus have craved up invisible boundaries of power within the Kushui-Kuni and have a say in their territories' major dealings and economic activity. Minor Yakuza families and business syndicates control smaller territories within their parent organization's region in return for loyalty to the major factions. These major factions and their vassals also have a dozen minor politicians and political groups that have no specific loyalty in their lands. These include confederations of townships and cities, nationalistic organizations, the local town hall, etc. Many have a say in their local area, but must still respect and pay taxes to the more powerful Yakuza and corporate groups that control their provinces.

A parliament, or bastardization of one, exists in the city of Saikaido, where the politicians meet and decide the course of the Kushui-Kuni's politics. Most of the time though, they are usually mouthpieces for the CEOs and Kumicho (Leader of a Yakuza Family) that use the politicians to get what they want. Even if a law is passed that a few groups don't like, they can always ignore it though there are times when the majority threatens to destroy the dissident if they do not comply.

The Yakuza and Zaibatsu also have a meeting house of their own, and this is argued to be more effective in lawmaking. The CEOS and Kumichos label themselves Daimyos in honor of the old warlords of warring Nippon, and have dinners and secret backdoors arguments amongst each other to consolidate power and create trade deals, as well as team up against other organizations economically, politically, or in small gang wars that dot Kushui-Kuni. Some of the citizens of the Kushui-Kuni fear that cliques are starting to form amongst the ruling elite of the land, taking along with them the economic and political assets belonging to them. Even now small skirmishes and assassin wars amongst the rivaling cliques have popped up, and it is only a matter a time before the private armies start being pit against each other.

Ironically, some say that it is the threat of the Dai Nippon Teikoku that is keeping the squabbling and corrupt nation-state from collapsing upon itself in civil war and anarchy. A few organizations even believe that continued hostilities must ensue between the Dai Nippon Teikoku and the Kushui-Kuni in order to keep the latter together until the right organization,usually the conspirators of perpetual war themselves, could set up a more coherent government, usually ruled by themselves.

http://www.ithinkimlost.com/japan-jet-s ... types.html
http://www.asiafinest.com/forum/lofiver ... 34880.html

OOC: Some links about the regional sterotypes of Japan. For example, Osaka cross red lights when no cars are coming and Tokyo people are more short-tempered than most Japanese.
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Re: Possible RPG game

Post by Heretic »

Mobius,The Cevaucian Ascendency and Kushui-Kuni would probably make good trading partners, due to our corporate and criminal origin!
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Re: Possible RPG game

Post by Mobius 1 »

And our deep, unending love of giant destructo robots.
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Re: Possible RPG game

Post by Fingolfin »

Hehehe... This is going to be interesting...

Who wants to take up China? I will likely be occupying a portion of the area above it, pressing towards some of the frosty parts of Siberia.
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Re: Possible RPG game

Post by Lelouch vi Britannia »

Fingolfin wrote:Hehehe... This is going to be interesting...

Who wants to take up China? I will likely be occupying a portion of the area above it, pressing towards some of the frosty parts of Siberia.
I only require certain parts of China (specifically, the provinces of Guangxi, Guangdong, Hainan, Hunan, Jiangxi, Fujian, Yunnan, Sichuan, Hubei, and Zhejiang, the municipality of Chongqing, and the Hong Kong and Macau SARs), as well as Taiwan, for my nation concept. I'll post a complete write-up of my intentions later.
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Re: Possible RPG game

Post by Invictus »

Altering my tentative interest to be in Deathworld Superjail Indochina for now.
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Re: Possible RPG game

Post by Fingolfin »

Lelouch vi Britannia wrote:
Fingolfin wrote:Hehehe... This is going to be interesting...

Who wants to take up China? I will likely be occupying a portion of the area above it, pressing towards some of the frosty parts of Siberia.
I only require certain parts of China (specifically, the provinces of Guangxi, Guangdong, Hainan, Hunan, Jiangxi, Fujian, Yunnan, Sichuan, Hubei, and Zhejiang, the municipality of Chongqing, and the Hong Kong and Macau SARs), as well as Taiwan, for my nation concept. I'll post a complete write-up of my intentions later.
GOOD. This clusterfuck in the East Asia cannot be complete without a good o' Chinese vs Japanese vs Japanese clusterfuck.

Maybe I should take Korea since Heretic is taking south Japan.
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Re: Possible RPG game

Post by Lelouch vi Britannia »

Invictus wrote:Altering my tentative interest to be in Deathworld Superjail Indochina for now.
That may cause some problems for me, as I also had my eyes set on adding parts of Indochina to my own domain. I'd be fine with just Vietnam, Laos, peninsular Malaysia, and Singapore for my purposes, though.
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Re: Possible RPG game

Post by Siege »

To avoid geographic confusion, why not plot out your nation on this world map so we all know who wants what?

The red bit is Novimaestrazhia.
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Re: Possible RPG game

Post by Invictus »

Lelouch vi Britannia wrote:
Invictus wrote:Altering my tentative interest to be in Deathworld Superjail Indochina for now.
That may cause some problems for me, as I also had my eyes set on adding parts of Indochina to my own domain. I'd be fine with just Vietnam, Laos, peninsular Malaysia, and Singapore for my purposes, though.
Hmm. That's a good chunk of Deathworld Indochina you would be claiming and I don't know if you want that, Deathworld and all. In any case I do intend the Vietnamese coast to be a significant part of my nation's eco-hegemony. Malaysia is more negotiable and I've in fact been looking for a neutral zone sort of arrangement for Singapore.

Of course, if you have some idea in mind I would like to hear your aforementioned intentions first.
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Re: Possible RPG game

Post by Lelouch vi Britannia »

Invictus wrote:
Lelouch vi Britannia wrote:
Invictus wrote:Altering my tentative interest to be in Deathworld Superjail Indochina for now.
That may cause some problems for me, as I also had my eyes set on adding parts of Indochina to my own domain. I'd be fine with just Vietnam, Laos, peninsular Malaysia, and Singapore for my purposes, though.
Hmm. That's a good chunk of Deathworld Indochina you would be claiming and I don't know if you want that, Deathworld and all. In any case I do intend the Vietnamese coast to be a significant part of my nation's eco-hegemony. Malaysia is more negotiable and I've in fact been looking for a neutral zone sort of arrangement for Singapore.

Of course, if you have some idea in mind I would like to hear your aforementioned intentions first.
Eh, I wasn't too tightly wedded to Indochina to begin with anyway. As long as I can still have southern China, Taiwan, the Philippines, and most of Indonesia (kinda like so), I should be fine.
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Re: Possible RPG game

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Zone Occupée de Neo-Annam (ZONA)
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Common Name: Neo-Annam (Demonym: Annamnu)
Population: 74 million officially registered persons under arms; actual human population estimated at ~200 million
Government: Syndicalist Junta

History
The Second Vietnam War was a noteworthy conflict in the annals of history because it resulted in one of the only total collapses of human civilization in the modern age. The savage devastation caused to infrastructure by the war meant that the region was ill-equipped to handle the resurgence of rampant biological weapons deployed during the conflict, resulting in the entire sub-continent being engulfed in a localized 'green goo' apocalypse. Whatever remaining international consensus was used at that time to assemble a multi-national task force to contain the growing killer ecosystem and hopefully reclaim the land for human use. The army marched into the depths of the newborn post-jungle, and was swallowed whole.

But it survived. The new society that carved itself out of the Green Death zones was a tightly wound dynamo of regimented militarism and savage verdance, where man and nature have reached a wary ceasefire. Yet the same society is now so adapted to taking advantage of its lethal environs that it no longer has any interest in destroying its own home. Let the Green Death spread, and let them and them alone thrive.

Politics and Society
Those Annamnu privileged enough to be qualified as 'under arms' dwell in fortified cities cleared from the forest with tactical atomics and constantly guarded by laser point defence grids and moats of sulfurous industrial waste. Largely safe from the ravages of the Green Death, such city-bases are centers of industry, transport and administration, maintaining a modicum of self-sufficiency while trading or politely ignoring their fellows as the vagaries of politics and inter-branch rivalries dictate. Nevertheless, the principle of mutual defence is held to be almost sacred and much of this unity underlies the military strength of ZONA. Less enfranchised Annamnu live outside the protection of such cities in huddled industrial slumtownships filled with the worst of wild infestations, gang wars and administrative vacuums. Yet such inhabitants count themselves lucky compared to the original inhabitants of the benighted sub-continent: all that remains of them are bands of hunter-scavengers mutated beyond recognition by life in the very heart of the post-jungle.

The population of the ZONA is on paper under military administration and in effect ruled by competing monopolies/zaibatsu/armies styled on military lines. Political rights only come from service and harsh assessments of ability, every facet of daily life is provided for but rationed, social hierarchies are steep and omnipresent, and loyalty and ingenuity clash as cardinal virtues. Nevertheless apart from the most abject of helots and the most far gone of the mutant aborigines, all share an intense pride in flaunting their continued defiance against the supercharged wild. Death and affliction are common events as patrols go out and infestations break through biological cordons, and the worth of individual lives are meagre.

The highest political authority of the ZONA is Central Command, composed of the seven top-ranking military commanders who are each able to command the loyalty of one of the surviving theater-level headquarters units in the region. These figures rarely convene in person, preferring to stay within their well-concealed jungle strongholds, sustained by bioaugs and anti-agartics. Although they have not forgotten their original mandate, they are neither keen to disrupt the new natural order they have established nor to destroy the base of their own legitimacy. They currently coordinate to spawn new biological terrors inside their own (and each other's) territory to sabotage any progress made and any attempts to escape the nation, and conspire to spread the Green Death throughout Asia so afflicted polities would have no choice but to submit to the thrall of ZONA in exchange for its highly perfected biological adaptations and technological countermeasures.

Industry and Economy
Even obtaining edible food and potable water in ZONA is an urgent concern: the entire natural environment has a virulence and hostility only found in the fantasies of biologists; every organism and every habitat is thoroughly infested with human-inimical organic agents, aggressive microorganisms and rampant bionano. All biomass that circulates within the ZONA is exhaustively assessed and graded and industrially processed 'clean' biomass is a strictly rationed commodity. Most agriculture is done through industrial photosynthesis, supplemented with biomass recycling on a national scale and fisheries from distant waters yet uncontaminated by the estuary runoff from Green Death zones. Most freshwater sources inland are hopelessly contaminated with either Green Death vectors or industrial byproducts, and nuclear desalination and distillation is common practice. As such, the regimentation of daily life is enforced by what some external observers have dubbed "caloric despotism", where the result of non-participation in the centralized system of resource distribution is starvation and death.

That said, ZONA have managed to wrestle a great bounty from the deadly environment. Hosts of medicines and rare compounds have been extracted from flora, emergent fauna have been captured and augmented for a host of uses, and biotech has advanced by leaps and bounds. The average Annanmu has been engineered with resistances to help survive his lethal environment, and transgenic wonders and horrors are created daily in military research facilities. The extremely dense energy density in the biological tissue of the ferocious wildlife, for example, has provided a template for both superhuman muscle implants and highly efficient biofuels.

Military
ZONA is a military society. Service is universal and training is compulsory, and private weapon ownership is ubiquitous even beyond state issue and extraordinary stockpiles. Although not every Annamnu is a full-time soldier, all are highly motivated and intimately familiar with fighting in their home environment. Heavier formations contain biologically augmented commandos who have given over their very bodies to serve the state, and suitably modified fauna and mutants are frequently used as auxilia. Motorized and armoured transport is widely available, but not always desirable for traversing the treacherous terrain of the Green Death zones. When it is used, a wide variety of vehicles from multi-treaded juggernauts to armored skimmers to imported arachnoid mobile platforms are employed. Military equipment is prioritized for ruggedness, able to survive exposure to anything from extreme humidity to omniphagal bacteria. Naval forces are divided between high-speed riverine vessels and a substantial green-water navy tasked with defending the numerous offshore artificial islands constructed by ZONA as quarantine ports and surveillance outposts.

It is in the airforce where ZONA places its strategic priorities. Apart from increasing trends of stormy weather over post-jungle regions that suspiciously resemble an evolving countermeasure, the Green Death has yet to wrest the skies from humanity. Antiquated atomic gunships keep a ceaseless patrol over ZONA space, beating back the advances of the post-jungle with incendiary munitions, rad-cleansers and counternano swarms. Airships offer a relatively safe form of transport from constantly overgrown roadways. Bomber forces carry deadly payloads of bio-weapons the likes of which the world has never seen.

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Re: Possible RPG game

Post by Fingolfin »

I'm not sure how much Heretic claims of Japan, but here's my bit:

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Pardon the lousy drawing. My attempts to coax Photoshop or Illustrator to do my bidding was a failure.
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Re: Possible RPG game

Post by Siege »

Integrated map:

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Bright red: Novimaestrazhia
Red: <Lelouch>
Green: ZONA
Blue: Dai Nippon Teikoku

Potential problems:

- Not much of Japan left for Heretic
- Not much of Bangladesh left for Booted
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Re: Possible RPG game

Post by Fingolfin »

Maybe the southern most island can be enlarged a fair bit?
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Re: Possible RPG game

Post by Mobius 1 »

It'd be like this for me, I guess, if Australia was a giant morass of islands and subcontinents.

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Re: Possible RPG game

Post by Booted Vulture »

I though we weren't going for real world crap? Anyway...

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Actual bangledesh seems to have been claimed. but just imagine all that light blue bit is under water aside from the volcaneos. Real geography be dammed.
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Re: Possible RPG game

Post by Heretic »

All I really need is the Kyushu island at the very very bottom, which includes Okinawa. Maybe the other island above Kyushu is sort of like a DMZ/war zone/contested area?

Also I don't have photoshop and copy/pasting lately gives me nothing but black wall, so I'll need some help.
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Re: Possible RPG game

Post by Booted Vulture »

right click 'save as.' and use the fill bucket on paint. thats what i did.
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