Possible RPG game

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Fingolfin
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Re: Possible RPG game

Post by Fingolfin »

The problem with the map is that the Kyushu looks as if it is mated to Honshu.
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Re: Possible RPG game

Post by Heretic »

Image

You're a life saver, Booted Vulture! Thanks.

Anyway, my lands are in purple but I don't know who should claim Honshu. Maybe it's a contested area filled with old battlegrounds and secret fortresses?
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Re: Possible RPG game

Post by Fingolfin »

Heretic wrote:Image

You're a life saver, Booted Vulture! Thanks.

Anyway, my lands are in purple but I don't know who should claim Honshu. Maybe it's a contested area filled with old battlegrounds and secret fortresses?
I am willing to lose half of Honshu really. Maybe anything southwards of Tokyo?
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Re: Possible RPG game

Post by Heretic »

Well if I get anything more it would kill the purpose of the Kyushu (now that this is in the real world)-Kuni. Anyway, I get to roleplay a small nation-state filled with mobsters and farming hicks that survived against the Guild from Last Exile. How much ego could a little prefecture house now?
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Re: Possible RPG game

Post by Czernobog »

Er, sorry, but my nation (if approved, which I'm not sure about) would control the OTL US, Canada and Mexico on the map.
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Re: Possible RPG game

Post by Fingolfin »

Czernobog wrote:Er, sorry, but my nation (if approved, which I'm not sure about) would control the OTL US, Canada and Mexico on the map.
Some of us might be inclined to occupy my territory if you are going take that much...

Though for certain, mine has a high degree of industrialization, with maybe a few underwater cities to harvest oceanic minerals. I would imagine being near the crush of two tectonic plates should be rather interesting in terms of mineral deposits.
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Re: Possible RPG game

Post by Czernobog »

Fingolfin wrote:
Czernobog wrote:Er, sorry, but my nation (if approved, which I'm not sure about) would control the OTL US, Canada and Mexico on the map.
Some of us might be inclined to occupy my territory if you are going take that much...

Though for certain, mine has a high degree of industrialization, with maybe a few underwater cities to harvest oceanic minerals. I would imagine being near the crush of two tectonic plates should be rather interesting in terms of mineral deposits.
If it makes it okay I'll take the northern half of Mexico and leave the south.
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Re: Possible RPG game

Post by Siege »

Considering nobody else expressed interest in North American territory I'm inclined to let you have it, but be advised that I expect you to actually do something with all that land, not just use it to powergame the way some of us still recall you doing the last time we tried something like this.
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Re: Possible RPG game

Post by Czernobog »

Siege wrote:Considering nobody else expressed interest in North American territory I'm inclined to let you have it, but be advised that I expect you to actually do something with all that land, not just use it to powergame the way some of us still recall you doing the last time we tried something like this.
I don't think I want to behave wretchedly like that in any case, but I promise not to anyway.
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Re: Possible RPG game

Post by Heretic »

So when do we start?
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Re: Possible RPG game

Post by Siege »

I say soon as possible. Certainly this weekend!
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Re: Possible RPG game

Post by Lelouch vi Britannia »

The Nanyang Federation

OVERVIEW

A (relative) island of stability in an ocean of chaos, the Nanyang Federation is a prosperous nation on the rise, though its existence is ultimately one fraught with much risk and danger, given the instability of many of its neighbors. It has spent much on a massive military to defend itself from the various threats surrounding it, most notably the Dai Nippon Teikoku and the Zone Occupée de Neo-Annam, with a distinct focus on WMDs and air and sea power. However, the greatest threats to Nanyang's existence may actually come not from without, but from within; tensions between the various peoples that comprise the Federation threaten to tear the entire nation asunder, while politicians more concerned with their respective party lines and their own selfish interests engage in constant squabbles over who gets the largest pieces of the pie as they jockey for position in the National Diet...

GEOGRAPHY
  • Southern China (Guangxi, Guangdong, Hainan, Hunan, Jiangxi, Fujian, Yunnan, Sichuan, Hubei, and Zhejiang provinces; Hong Kong and Macau SARs; Quemoy and Matsu Islands)
  • Taiwan
  • Philippines
  • Peninsular Malaysia and Singapore
  • Borneo and most of Indonesia (except New Guinea)
  • Micronesia
  • Ryukyu Islands
DEMOGRAPHICS

Total population: ~800 million
Major ethnic groups: Chinese, Filipino, Indonesian (Javanese, Sundanese), Malay
Ethnic minorities of note: Bamar, Hmong, Khmer, Korean, Japanese, Tamil, Thai, Vietnamese
Official languages: English, Indonesian, Mandarin Chinese, Malay, Tagalog
Other spoken languages of note: Burmese, Cantonese, Cebuano, Hakka, Hmong, Hokkien, Ilocano, Japanese, Javanese, Khmer, Korean, Portuguese, Spanish, Sundanese, Tamil, Teochew, Thai, Vietnamese

A Note on Japanese in the Nanyang Federation

The Japanese have historically been one of the more significant ethnic minority groups in the Nanyang Federation, with relatively large numbers settling even before the outbreak of the Japanese Civil War to make their fortunes there; as such, while the Japanese are represented at all socioeconomic levels within the Federation, a significant portion of them can be found in the middle and upper classes. Japanese settlement increased significantly with the civil war and the subsequent establishment of the Dai Nippon Teikoku, with refugees fleeing the conflict and dissidents fleeing the oppressive regime going to Nanyang to escape almost-certain death; intense lobbying on the part of these expatriates has been instrumental in securing both military support (however limited it may be) and diplomatic recognition for the Kyushu-kuni.

GOVERNMENT

The Nanyang Federation's government is nominally a federal republic based on a semi-presidential representative democracy. Executive power is shared between the President (head of state), the General Secretary (head of government), and the cabinet; the President is popularly elected, while the General Secretary and the cabinet secretaries are elected by the federal legislature. Legislative power lies in a bicameral National Diet, divided into a House of Representatives (lower house, proportional representation) and a House of Councillors (upper house, equal representation); both houses are popularly elected. The federal judiciary, divided into a Supreme Court and a number of lesser courts, is completely independent of the other branches. General elections for the federal executive and legislature are held every four years.

The National Diet in general and the House of Representatives in particular have attained a fair amount of notoriety for their propensity towards legislative violence. Fist fights, brawls, and general mayhem are considered frequent enough that they are accepted as a matter of course by many legislators.

ECONOMY

The Nanyang Federation has a highly developed and export-oriented capitalist market economy. Well-endowed with natural resources of all sorts, the Federation is a net exporter of agricultural goods, minerals, and fossil fuels. The defense and consumer sectors dominate national industry; many of the Federation's top exports include weapons systems and consumer goods, with a particular emphasis on technology-intensive items (warships, aircraft, guided missiles, consumer electronics). Some of the higher technology believed to have been lost during the Japanese Civil War has managed to live on in the Nanyang Federation through the efforts of expatriate Japanese engineers, though reverse-engineering them for sustained mass production has proven to be quite a daunting task, and applications remain exclusively military. Energy production in the Nanyang Federation is mostly provided by nuclear, hydroelectric, and geothermal sources.

MILITARY

Nanyang Federal Army

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Nanyang Federal Army walkers taking up position in front of a mobile land fortress

The Nanyang Federal Army is the largest of the armed services in terms of personnel; though it tends to lag behind the other branches in terms of equipment, it is still a highly sophisticated force in its own right. The Army's role is primarily geared towards territorial defense, though it is more than capable of sustained offensive operations.

Nanyang Federal Air Force

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Federal air power supreme: (Front to rear) A Tianlong airborne aircraft carrier, Shenlong electronic warfare craft, and Feilong aerial gunship, plus fighter escorts

Much like their counterparts in the ZONA, the Nanyang Federation has invested much into building up a truly formidable air force. The most visible manifestations of the Nanyang Federal Air Force's might are its airborne aircraft carriers and cruisers, fully capable of raining down several worlds' worth of pain on those unfortunate enough to be in range; though relatively few in number, they are sufficiently powerful enough individually to wipe out entire provinces, making them valuable in preventing the Green Death from finally crossing over into the Federation. The far more numerous conventional fighter and bomber fleets are just as important in the biological interdiction role and possess more than enough capability to strike deep into enemy territory by themselves.

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The Fenghuang SSTO craft, one of the Federation's greatest aeronautical achievements

The Federal Air Force also manages the Federation's burgeoning space program, with launch and control facilities currently located in Taiwan, Hainan, and Micronesia. In addition to rocket launches (which the Air Force intends to spin off into a ballistic missile program), the Air Force space program has also pioneered the development of single-stage-to-orbit craft.

Nanyang Federal Navy

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Two destroyers and two cruisers of the Nanyang Federal Navy offer a small demonstration of their might

The other pride and joy of the armed forces, the Nanyang Federal Navy has progressed very far from its roots as a green-water force barely able to defend its own territorial waters to a true blue-water force rivaling that of the Dai Nippon Teikoku. The Navy's aircraft carriers and amphibious assault ships are its greatest assets, enabling the Federation to project great power far beyond its own considerable borders. The rest of the surface fleet is certainly not to be trifled with either, as their guided missile frigates, destroyers, and cruisers collectively possess more than enough conventional firepower to wipe entire islands off the map, to say nothing of their own copious nuclear armaments. The Navy also maintains a similarly large and sophisticated submarine fleet, geared towards commerce raiding and supplanting the surface fleet with their own cruise missiles.

Nanyang Federal Marine Corps

The Nanyang Federal Marine Corps was initially founded as a branch of the Federal Navy but was eventually split off into its own separate service. The Marines are considered the elite of the Federal Armed Forces, and as such, they are afforded the best equipment and training the Federation can provide. Their purpose is to act as a highly mobile amphibious strike force, forming the spearhead of any offensive action against the Federation's foes and assisting in the defense of the Federation's island territories.

Nanyang Federal Coast Guard / Nanyang Federal Constabulary

In peacetime, the Federal Coast Guard and Federal Constabulary fall under the jurisdiction of the Department of Home Affairs. During wartime or when otherwise directed by the President, both organizations fall under the jurisdiction of the Department of Defense.

The Federal Coast Guard's peacetime responsibilities include search and rescue, coastal and sealane patrol, defense of offshore installations (particularly the oil rigs that form a major part of the Federation's economy), customs enforcement, and environmental monitoring. In wartime, it effectively functions as a naval reserve fleet, as its patrol craft are also quite heavily armed; in fact, many of the Coast Guard's larger craft are actually refurbished ex-Navy vessels.

The Federal Constabulary's peacetime responsibilities include law enforcement, civil defense, and disaster relief in cooperation with civilian law enforcement agencies and (in the case of disaster relief) reserve elements of the Army and Marine Corps. In wartime, the Federal Constabulary's personnel are also expected to help repel armed invasion in addition to their regular mandate.

Conscription in the Nanyang Federation

Conscription in the Nanyang Federation exists for all citizens over the age of 18, with the length of compulsory service typically lasting two years. College and university students receive automatic deferments; those who successfully graduate with degrees are allowed to serve as commissioned officers after undergoing additional training at an officer candidate school. Exemptions from service are typically only made on medical grounds; conscientious objectors are allowed to perform some sort of alternate service (typically in the Federal Coast Guard or Federal Constabulary), while those who refuse any kind of service are fined and imprisoned. Those who have finished their terms of compulsory service can either continue active duty or reenter civilian life as part of the reserves.

Women in the Nanyang Federal Armed Forces

Image
This is a very good picture, and I hope that Heretic doesn't mind sharing

The Nanyang Federation's conscription law states that "the right of women to serve in any role in the Nanyang Federal Armed Forces is equal to the right of men." As such, women are allowed to serve in any role they so desire within the Nanyang Federal Armed Forces, including combat roles. Women currently comprise 33% of all NFAF soldiers and 50% of all officers.

FOREIGN RELATIONS

Cevaucian Ascendancy: The Nanyang Federation has historically been one of the Cevaucian Ascendancy's greatest and most profitable trading partners, largely due to sheer proximity; the famed Vanas Shipyards helped provide warships for the Federal Navy and Coast Guard in its early years, while Cevaucian-engineered cybernetics are standard equipment for some of the more elite formations of the Federal Army, Marine Corps, and Constabulary. The Federal Coast Guard often finds itself doing battle with rogue Cevaucian warlords on the fringes that have turned to piracy, while the Ascendancy's own crime organizations have found extremely stiff competition from the Federation's own Triads and Yakuza.

Dai Nippon Teikoku: The Nanyang Federation has nothing but contempt for the "Dai" Nippon Teikoku and its pathetic excuse for an empress, though with the more urgent threat of the ZONA right on its doorstep, the Federation is not in an ideal position to wage war; at the moment, the best it can do is prop up the Kyushu-kuni and other rebel movements within the empire.

Kyushu-kuni: The Nanyang Federation is one of the few friends of the Kyushu-kuni, largely thanks to the efforts of the Federation's Japanese exile community. The Federation regularly sends refurbished weapons systems as military aid to the KHDF and to individual CEOs and Kumichos and has pledged to defend the Kyushu-kuni should the cold war between them and the Dai Nippon Teikoku finally go hot once more.

Zone Occupée de Neo-Annam: Though the Federation exports large amounts of foodstuffs and war materiel to the ZONA and cooperates with environmental monitoring and containment efforts, the relationship between the two entities is an uneasy one at the best of times.
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Re: Possible RPG game

Post by Lelouch vi Britannia »

Also, before we move on, I'm a bit concerned about what to do with the rest of the map, as it can't all be terra nullius. Do we make up NPCs, or do we just leave them blank in case other people want to join up later on?
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Re: Possible RPG game

Post by Red Commissar »

I've felt kind of bad being cooped up in the Nova Mundi subforum without interacting with the rest of this forum. I guess I'll make my first foray here :lol:

Where is the best place I should go to? I'm noticing we seem to have most of our factions in the Eastern hemisphere.

I have ideas for three nations:

-One that could be the island of Madagascar plus the coastline of Mozambique. This is a republic, but who can live on the island is rather restricted to those who are not mutated. I am envisioning some sort of bad war that has ravaged Africa in the past which has left a lot of fallout- presumably creating mutants of sorts (that's not too out there? I see mutants also used in Invictus's ZONA). The Republic grants citizenship only those who can pass their genetic tests residence on the island. Lot of those on the mainland who are otherwise normal go to great lengths to live on the island, but the tests for "purity" often eliminate many of them. A lucky few manage to get in through black market routes.

The citizens needs are taken by expeditions that go to the burned out mainland. Certain cities on the coast of Mozambique are essentially fortified garrison cities where these operations originate, mostly populated by those who are normal on the outside but were not able to gain admittance to the island. Further inland is basically are lawless areas, or what ever player happens to come up there later.

-The other one I was thinking of was a bit more generic. Basically kind of a union between what is the northeastern regions of Argentina and Uruguay on the map. I can't think of a creative name for this though beyond just something involving "La Plata", the river and bay they all surround. I could expand this to all of Argentina, Chile, or Uruguay as a Platinean Union of some sort. Here I'm thinking of a government mostly controlled by large landowners of the haciendas in the inside of the country, the industries in the main coastal cities, and mine companies in the west.

-For something politically more zany, maybe a knock-off of the Incan Empire? Maybe some zany worship system instituted too around the Emperor.

Just need to know which of these is cool with the game before I flesh them out. I want this to mesh well with other ones while creating a presence outside of Asia.
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Re: Possible RPG game

Post by Lelouch vi Britannia »

Red Commissar wrote:-One that could be the island of Madagascar plus the coastline of Mozambique. This is a republic, but who can live on the island is rather restricted to those who are not mutated. I am envisioning some sort of bad war that has ravaged Africa in the past which has left a lot of fallout- presumably creating mutants of sorts (that's not too out there? I see mutants also used in Invictus's ZONA). The Republic grants citizenship only those who can pass their genetic tests residence on the island. Lot of those on the mainland who are otherwise normal go to great lengths to live on the island, but the tests for "purity" often eliminate many of them. A lucky few manage to get in through black market routes.

The citizens needs are taken by expeditions that go to the burned out mainland. Certain cities on the coast of Mozambique are essentially fortified garrison cities where these operations originate, mostly populated by those who are normal on the outside but were not able to gain admittance to the island. Further inland is basically are lawless areas, or what ever player happens to come up there later.

-The other one I was thinking of was a bit more generic. Basically kind of a union between what is the northeastern regions of Argentina and Uruguay on the map. I can't think of a creative name for this though beyond just something involving "La Plata", the river and bay they all surround. I could expand this to all of Argentina, Chile, or Uruguay as a Platinean Union of some sort. Here I'm thinking of a government mostly controlled by large landowners of the haciendas in the inside of the country, the industries in the main coastal cities, and mine companies in the west.

-For something politically more zany, maybe a knock-off of the Incan Empire? Maybe some zany worship system instituted too around the Emperor.
Given that we're in desperate need for polities to fill up the map, I say go for all three. As I said before, the rest of the world can't all be terra nullius, and the more people we can get to fill up the map, the better.
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Re: Possible RPG game

Post by Fingolfin »

I am going to start writing up a more detailed outline of the Dai Nippon Keikoku, along with all the nitty gritty details.

I am tempted though. The Dai Nippon Keikoku naturally has a space program, but I wonder about using Exile spaceships as weapons of mass destruction...
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Re: Possible RPG game

Post by Fingolfin »

One thing that comes to mind. We haven't decided on a background story. Do we want a scenario that is something of a Post Earth after a great climatic calamity?
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Re: Possible RPG game

Post by Mobius 1 »

Obviously we have the set up already for some degree of calamity - Australia's a belt of islands and the main power in the world is along the pacific rim, not in Europe. America is far off and isolated, etc, etc.
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Re: Possible RPG game

Post by Fingolfin »

I was thinking the Earth might have more extreme temperatures; the cold get colder and the warm gets warmer. But on the other hand, we might have some rises in the sea level.
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Re: Possible RPG game

Post by Siege »

I'd say Bad Things Happened in the Misty Days Of Yore and just keep it like that. Unspecified calamity lead to all kinds of peculiar stuff, and let people roll with whatever after-effects they want. No need to be more specific than that.

Red Commissar if you think you can manage two or three nations simultaneously, I say go for all three of them. As concepts I like the sound of Incans and Mutoid!Madagascar best though.
Lelouch wrote:Do we make up NPCs, or do we just leave them blank in case other people want to join up later on?
Make up NPCs, and use them as cat's paws in our proxy wars!
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Re: Possible RPG game

Post by Lelouch vi Britannia »

Siege wrote:
Lelouch wrote:Do we make up NPCs, or do we just leave them blank in case other people want to join up later on?
Make up NPCs, and use them as cat's paws in our proxy wars!
Very well, then. :twisted:

Image

[Sky blue] Khanate of Greater Mongolia - Military junta with delusions of grandeur and a crapload of tanks (a sixties tank swarm, if you will)

[Dark blue] Hui Confederacy - Disaffected Chinese Muslims eking out a meager existence in the irradiated deserts of their homeland

[Gold] Democratic People's Republic of China - Communist-dominated Chinese rump state with a massive chip on its shoulder

[Chartreuse] Shanghai Free State - Hypercapitalist Chinese splinter faction

[Peach] Tibetan Kritarchy - Tibet as a cross between Superjail and Deadman Wonderland, used as a penal colony by all the other Chinas (I happened to like your initial idea of cyberpunk superjail Tibet, Invictus, and I won't let it die like that)

I'd like to elaborate more, but for now, these brief blurbs will have to do for my NPC proposals. If other people have ideas, I'm all ears.
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Re: Possible RPG game

Post by Red Commissar »

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Directorate of Madagascar

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The wars in Africa led to complete societal collapse. Climate change and war destroyed much of the land and ravaged its peoples, leaving much of the continent a lawless land. The island nation of Madagascar came out relatively unscathed from the conflicts, and hoping to benefit off the calamity, opened its shores to the former elite of Africa who were looking for a place to re-establish themselves in exchange for economic benefits. In time, the island became home to all manner of people, from former mining executives to PMC outfits.

The government soon found itself beginning to get eclipsed in power and influence by the exiles who desired greater influence on the island's affairs. This culminated in a coup d'etat led spearheaded by the various PMCs, bolstered by defections from within the government and the military, the government was replaced by a Directorate drawing its members from the various business elite on the island.

The new order sought to establish Madagascar as a "haven" for the rich, luring them with the promise of low taxes and plentiful resources. The newly formed Military Solutions, a merger of several PMCs, began to evict lower class citizens and moved them to cities along the island's western coast. In effect, much of the island's wealth and power began to be concentrated at the capital, Antananarivo. Corporations originating form within the capital began to form a laissez-faire economy on the island, focused on furnishing the elite of the island as well as exporting luxury goods to the rest of the world.

An intricate citizenship policy was set up with differing levels of citizenship available to the residents of the island depending on their wealth. Citizenship determined most importantly what cities and zones a citizen was allowed to

With the desire to expand their access to raw materials, the Directorate looked westward to the broken continent of Africa. From the ruins of the old nation-states, scavengers began to band together to etch out a living in the unforgiving terrain. Coastal cities had become home to pirates and merchants alike hoping to take advantage of the now open seas. To the Directorate, this was all ample opportunities to expand their business ventures.

After ejecting "squatters", the Directorate established several "havens" from the old port cities of Mozambique, as well as constructing new ones, to serve as base of operations for expeditions further inland. These havens also became home to those who were cast out of the island or could not qualify for citizenship on the island.

Government and Economy

The Directorate is governed by a board of directors, all CEOs of companies holding the largest shares in the Directorates. The board operates by a simple majority in deciding their actions and policies. Beyond this, the government acts solely in a security occupation, enforcing the various laws in the island from protecting property to deciding citizenship standards. There is little economic regulation, and the island's government is essentially uninvolved in matters of the economy.

The economy is based in all sorts of fields, but it is in banking and mining where the Directorate gets most of its value to the outside world. Tourism is also an important industry, as the Directorate has established Madagascar as a playground for the rich. It has also been accused of being a tax haven, though the Directorate officially denies this.

Citizenship is determined based on several factors, the most important being genetic purity and wealth. Citizens are expected to report their total wealth in order to determine their citizenship grade, which in turn gives them clearance to live in certain cities. Only those with the highest citizenship level can live in the capital. Citizenship is passed onto children. Citizenship to the directorate can also be granted to immigrants, but this is typically only reserved for rich from other countries fleeing problems in their homes.

The Directorate sees the island as a haven for "true" humanity, and accordingly has strict standards on who can live in the island. Opportunities on the island are such that if you are already mutated, it is doubtful you could be in a situation that you had the wealth to live in the island but had genetic mutations, as the two are not exclusive. The Haven cities on the coast of the Mozambique are also population centers, and home to those with economic value but unable to live on the island due to genetic conditions. Further inland, the Directorate's reach is only seen in small outposts around mining and logging operations. The Directorate also has several scientific endeavors focused on extending human life- for its most prestigious citizens, of course.

Military and Security

The Directorate has no official military, but instead awards contracts to PMCs to carry them out. The most powerful of these is aptly titled "Military Solutions", though other firms such as the Lions and the East African Mercenary Union (EAMU) are also given awards for expeditions further into Africa. Most of these men and women are recruited from citizens living inside Mozambique as well as the other parts of Africa, lured with promises that they can gain access to gene therapy if they advance enough and finally acquire citizenship in the island.

The most elite PMCs are headquartered on the island, though bases and residences for the grunts are off the island, typically near the Haven cities.

Police is handled in a similar manner, though with different companies having their own security wings that protect their holdings as well as the homes of their executives. This selective security's effects are most evident in the Mozambique haven cities, where a criminal underground has flourished. One of the most lucrative fields is through illegal citizenship to those who have mutations but are otherwise normal on the outside. These people, if they have the funds, are smuggled into the western cities of the island where the original natives and poor live in.

Foreign Relations

Recently, the Directorate has established the Rhodesian Mining Corporation west of its Mozambique holdings to begin extraction of rare minerals. The Directorate has good relations with the Sultanate of Zanzibar, and poor with the League of Horn Cities and the Socialist Republic of Azania.

Sultanate of Zanzibar

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The Sultanate of Zanzibar is based on the eponymous island, which hosts the court of the Sultan. Much of the island's administrative duties however is based out of Dar es Salaam across the bay. The Sultanate was reformed following the collapse of much of Africa's nations, and began from a wealthy merchant who grew Dar es Salaam into a prominent port. Taking advantage of his own wealth and standing among the people of the city, the merchant in time came to "own" the port. Finding a possible tie to the old nobility of Zanzibar, the merchant then made the odd declaration that he was restoring the long dead Sultanate of Zanzibar.

Written off as a madman and a charlatan, surrounding city states did not take much note of the event. The Sultan however began to build up his legitimacy among the locals due to his wealth and trade routes he had re-established, and began forming strategic relationships with those who lacked the access and trade connections the Sultan had. In time, the Sultan began to expand his reach outside of Zanzibar and Dar es Salaam, and soon to much of the eastern coast of Africa. In doing so, the Sultan now controlled the three great port cities of the Indian Ocean in Africa- Dar es Salaam, Mombasa, and Mogadishu.

The Sultanate is a highly centralized entity, mostly operating through the major cities and surrounding country side. As such, the Sultanate's reach has yet to go significantly inland, but he has already formed relations with the city-states and groups in the interior. Organized as the Rift Valley Confederation, these cities are essentially clients of the Sultanate.

Government and Economy

The Sultanate controls much of the coastline northward past Mogadishu, but not too much into the interior of the continent. Instead, the Rift Valley Confederation makes up for the Sultan's lack of control in the interior of the country, though there are rumors that he intends to expand his empire further west.

The Sultanate's government has the Sultan acting as both head of state and head of government, in a system somewhat resembling a weak constitutional monarchy where the monarch still holds a great deal of power. The Grand Vizier is his most trusted subordinate, and administrative duties are in the hands of Viziers that handle different parts of the Sultanate's affairs. The legislative power is vested in the Majlis, though legislation is impossible to pass unless the Sultan approves of it. The Majlis are elected by the citizens of the Sultanate, though suffrage is essentially restricted only to the rich of the country- the "nobility" and merchant traders mostly. Others can only vote on local city elections, though these are essentially dominated by the notables of the country anyways.

Discrimination against mutants, at least those with visible physical differences, is common place. The entire elite of the country is formed from normal looking humans, while those with defects find it difficult to advance meaningfully in the nation. Though not in the laws of the country, there is essentially an unspoken policy that those with visible mutations are to be removed from the Sultanate to the Rift Valley Confederation.

Trading is the mainstay of the economy, and accordingly a rich financial sector has grown up around it. The Sultanate also has access to rare minerals through the Rift, and has intentions on expanding his reach even further west into the East of the former Congo where many minerals lay unclaimed.

Tourism is also lucrative, particularly on some of its island holdings in the Indian Ocean such as the Seychelles.

The nation has also made a name for itself in education, with its many universities being a magnet for Africans all around, even as far south as Azania. The Sultan commits a strong share of the nation's budget towards maintaining these institutions and attracting individuals, and he hopes to make them the envy of the world in time.

Military and Security

The Sultanate's military strength lies in its naval power, of which it has spared no expense in constructing. As such, the Sultan has what is generally seen as the strongest navy in the Eastern Coast of Africa. The army and air force are small, though highly trained. Ultimately, the military is defensive and the Sultan has no interest in military conquest, seeing his economy as a more potent weapon.

Policing is managed through the state, and is well developed inside the cities. Outside the cities however, the police are essentially volunteer organizations and often have trouble fending off raiders that come out of the Rift and Free Horn Cities.

Foreign Relations

The Sultanate has warm relations with the Directorate of Madagascar, which it sees as a like-minded economic partner. However, the Sultan is insulted by the paranoid nature of the Board of Directors, who he has yet to meet. The Sultan, or any of his subordinates, are not allowed on the island as they fail to meet genetic purity standards. Were it not for their economic expertise, the Sultan would not let such an insult go by unpunished- but for now, he keeps his mouth shut and meets with the emissaries sent from the Directorate.

The Rift Valley Confederation is essentially a vassal of the sultanate, as the city-states rely on the trade routes controlled by Zanzibar to connect to the emerging international markets. However, the sultanate is cautious of this relationship as the Rift also hosts many rogues that routinely raid trade convoys working their way east to the ports.

The League of Horn Cities is an enemy of the Sultanate, which it views the "League" as nothing more than a rag-tag band of pirate havens that threaten its interests in the Indian Ocean. The port city of Mogadishu accordingly has a large military presence to defend it from raids undertaken by the Horn Cities.

The Sultanate has a neutral relationship with the Socialist Republic of Azania. Despite the radical nature of the later, the two have yet to enter into any significant hostilities or feuds, and as such do not view each other as enemies despite their ideological differences.

The Socialist Republic of Azania

Formed from the ruins of South Africa, Azania is a new state which is one of the few nations on the continent to grant equality to both "mutant" and "normal" humans. The republic is focused on domestic affairs more than foreign affairs- as such, despite its language of liberation and freedom, it has yet to engage in any significant hostilities with its neighbors.

The Socialist Republic's politics is essentially dominated by the Pan-African Party of Socialism and Liberation, and in turn has an exclusive monopoly over the ministries in the country. Much of the economy is directed towards rebuilding the country, which had gone through significant violence before the formation of the country.

Azania's history began from uprisings in South Africa as the government struggled to keep control of the nation from the effects of the collapse of international markets. The crux of these uprisings originated in the slums of the cities and from the mining communities, which came to envelope much of the area, including the small states of Lesotho and Swaziland. The declaration of the Socialist Republic came once the last of the mining firms had been ejected from the nation, many of whom fled to the Directorate of Madagascar.

Government and Economy

Azania's capital is at Cape Town, which is also on a major trade route in Africa's new economy. The politics of the nation is handled through the Revolutionary Council, headed by the Chairman. The make-up of this body is determined by the unicameral legislature, the Chamber of the People. The ruling party, the Pan-African Party of Socialism and Liberation, holds the absolute majority of the seats, with smaller parties like the Social Democratic and Labor Party, the Communist Party, and the Republican Party making up the remaining third of the legislature.

The members of the legislature are elected through a popular vote on a proportional basis from the various councils that make up the republic. From the Chamber, the Revolutionary Council is formed. For all intents and purposes though, the policies of the nation is determined from within the Central Committee of the party, whose make up is determined during Congresses held every five years.

Citizenship is absolute, and is granted to all regardless of their ethnicity, sex, or genetic condition. It is in the latter that has unsettled some Azania's neighbors, who fear what ideas Azania might spread among its own population.

The state has a significant security apparatus that it describes as fighting "reactionaries" and other enemies of the state.

The country makes most of its livelihood through the mining, but has made significant inroads into technology fields. It also has relatively unscathed farmland, which in turn allows the nation to be one of the main sources of food in the continent. Despite accusations of restrictions on its freedom of expression, the country has made a name for itself in the movie industry.

Foreign Relations

Azania has very poor relations with the Directorate of Madagascar due to significant ideological differences as well as border tensions. There is also the reason that much of South Africa's corporate elite fled to Madagascar following the revolution and still view the nation as an illegal entity. The Directorate does not appreciate Azania's media that it blames for causing dissent among its mutant and poor human population on the mainland, as well as disrupting the operations of the Rhodesian Mining Corporation by causing significant strikes in the past. This culminated in the Corporation's loss of Botswana, which Azania now controls.

The Sultanate of Zanzibar is one of Azania's trading partners. Despite their own ideological differences with the Sultanate, Azania does not engage in significant conflicts with the polity as it does not see it as a significant threat. There is also the belief that Azania might very well try to form a coalition of "African" states against Madagascar, and it is accordingly trying not to insult other nations.

Azania is not affected by the piracy originating within the League of Horn Cities, and to the contrary has expressed sympathy with the extreme conditions the people of the League face due to the expanding desert that leads them to piracy.

... currently working on the Incans in South America. But here's a map I cobbled together of the different entities which I will describe in detail later.

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The Andean Dominion: a highly centralized empire dominating the foothills of the Andes. The Dominion is headed by an Emperor who is viewed as a god by his populace, in great part due to his own cybernetic enhancements that afford him a great deal of knowledge and awareness of the nation's going-ons. When the people of the Andes say that the Emperor "is everywhere", they are not speaking metaphorically.

Federation of Platinean Communes: A socialist federation inspired by anarchist thought. The "Federation" is essentially a collection of cities along the Rio Uruguay and Rio de La Plata, the notable ones being Buenos Aires and Montevideo. The Federation does not involve itself too heavily in outside affairs, but has tensions with the Patagonian Confederation.

Patagonian Confederation: A collection of ranchers, port merchants, and miners in the south of the continent. They have tensions with the FPC which they see as a danger to their livelihood.

Republic of Brazil: An oligarchy controlled by the landowners and trade corporations. It can also be described as a collection of like-minded coastal cities combining their resources against the "anarchy" of the Amazonian wastes.

The Amazon: A desolate and unforgiving wasteland. The Republic of Brazil has formed a large wall that separates it from the "savages" that inhabit these lands. The land is unknown, but is believed to have a number of villages living an agricultural-based lifestyle and a pathological fear of technology due to the effects it had on the once lush rainforest.

Republic of Gran Colombia: One of the few functioning multi-party democracies left in the world, it is a rare throwback to a "simpler" time in South America. It is currently ruled by a coalition of the Socialist Party and the Citizen's Movement.

Caribbean Federation: The mainland presence of the entity that controls several islands in the Caribbean.
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Lelouch vi Britannia
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Re: Possible RPG game

Post by Lelouch vi Britannia »

Alright, since it seems that I'm the de facto main cartographer, here's the latest version of the map, with Red Commissar's claims all lined out. South America's colors need to be tweaked to prevent confusion with other nations on the map, and I think that Red Commissar may need to adjust the borders a bit more.
I ship Eino Ilmari Juutilainen x Lydia V. Litvyak.

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"YOU JERK! YOU WOULDN'T KNOW SEXY IF IT BIT YOU!" - Erica Hartmann, Strike Witches
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Red Commissar
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Re: Possible RPG game

Post by Red Commissar »

The borders look fine to me, they are not all that important as long as we get the overall idea. If needed later on, I can think of some nations to fill up the rest of Africa, though they'll be solely as NPCs and placeholders for others who want to join in or try their hand at another nation.
Arkitek
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Re: Possible RPG game

Post by Arkitek »

I'll take a chunk of North America if nobody minds. Will update shortly with details.

Basic premise is that local diseases affected the European colonists rather than the other way around, so things didn't work out the same.
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