Nova Mundi: 2100+ roll-call/discussion thread [OOC]

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

Made a flag for the Sanctum on Mars:

Image

Hey Heretic, I don't suppose you have any idea why Ryan Thunder has been barely showing himself round here, do you?

Ah well, maybe the Sanctum are going through a long insular and monastic period :P
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic »

Ryan hasn't been on for a while,but maybe a PM asking him if he's still playing might help.

Nice flag BTW.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Mather »

Red Commissar wrote:In-Universe that knowledge is left for those in the upper echelons of the party, the way I see it. When the actions do occur then they'll probably chalk it up to something else (Cameroon Pact wreckers, EAA issues) rather than cause a panic with this stuff.
What kind of socialism or communism does the Greater Congo have?

I gather that the state exists. It appears to be a socialist multiparty democracy but with some parties being quite dominant? Do party/state officials get special privileges over and above the workers? Does money exist in the GC?
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar »

I've never really given much thought to what specific kind of socialism exists in the Congo. The way I've understood NeoSocialism is that it is derived from Marxism with an infusion of the populist-socialism common outside of the Americas and Europe (judging from where it has been established on Earth at least). It envisions a stateless society at some point, but probably see entities like the PR Congo, PR South America, etc. as a "popular" government transitioning to socialism. Especially in a place like the Congo, where this had only been established recently and needs to over come the problems of the previous two centuries.

It has avoided the endemic corruption prone to these bureaucratic heavy states through use of technology, which has enabled localities to have more control in their affairs, and an easier way to manage the economy and its resources without having it at the whims of a group of planners and the party. As such I would guess that it would be much more difficult for a class of privileged bureaucrats or party elite to emerge, but they are privy to information that is otherwise confidential.

I've waffled on the name of the main legislative branch, but I guess National Assembly is neutral enough to work for the multiparty purposes. The Congolese Socialist Union is never outmaneuvered though, it is a dominant party system made possible through isolating the opposition from moving beyond its local regions. Other parties I've thought of that has existed is the Republican Party (a generic liberal outfit), the Social Democratic and Labor Party (self explanatory), Coalition of Ecologists (Greens), some sort of Extropian outfit, and probably a host of ethnic-based parties.

The Congolese Socialist Union allows for internal factions and accordingly the party's exact orientation can vary depending on the outcome of Party Congresses. The Travailleur position is a moderate NeoSocialism, open to working with other "progressive" forces. The Pan-African position is more state oriented and as the name implies more concerned with strengthening the Congo's position in Africa. The Marxists are more orthodox NeoSocialists pushing for a full revolution and the creation of a Dictatorship of the Proletariat, and are much more aggressive when it comes to foreign policy. The Autonomists are a gathering of Anarchists and other like-minded libertarian socialists that want to move away from a central government to a federal system of autonomous communes. Congress delegates are derived from local party branches and workers' councils. Workers' Councils have their own parallel norm of governance that is separate from the national level, and affects their workplace more directly.

Decisions in the Congress end up deciding what candidates stand under the CSU ticket in the National Assembly elections, so by extension it will essentially determine the make up of government. The "Chairman" of the Council of the Republic is also a General-Secretary of the CSU, and the ministers are also chosen from party members typically members of the Central Committee (and more important ministries likely drawn from the politburo). A token ministry may be given to one of the minor groups. The President of the PR Greater Congo is elected by the assembly at-large, typically a respected elder, though I might try to change this up into a popular election since the President is essentially a figurehead more than anything.

As for currency I would assume there is one since the NeoSocialist norm doesn't dominate the system.
Last edited by Red Commissar on Thu Oct 25, 2012 4:27 am, edited 1 time in total.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

Red Commissar wrote:As for currency I would assume there is one since the NeoSocialist norm doesn't dominate the system.
Do you mean the Solar system as a whole, or the PRGC? Because to me it sounds like the NeoSocialists have things sufficiently sewn up politically within the PRGC for them to abolish currency. Certainly I've been imagining that the level of technological and infrastructural development in Africa generally would be sufficient to allow for it.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Mather »

Red Commissar wrote:I've never really given much thought to what specific kind of socialism exists in the Congo. The way I've understood NeoSocialism is that it is derived from Marxism with an infusion of the populist-socialism common outside of the Americas and Europe (judging from where it has been established on Earth at least). It envisions a stateless society at some point, but probably see entities like the PR Congo, PR South America, etc. as a "popular" government transitioning to socialism. Especially in a place like the Congo, where this had only been established recently and needs to over come the problems of the previous two centuries.

It has avoided the endemic corruption prone to these bureaucratic heavy states through use of technology, which has enabled localities to have more control in their affairs, and an easier way to manage the economy and its resources. As such I would guess that it would be much more difficult for a class of privileged bureaucrats or party elite to emerge, but they are privy to information that is otherwise confidential.

I've waffled on the name of the main legislative branch, but I guess National Assembly is neutral enough to work for the multiparty purposes. The Congolese Socialist Union is never outmaneuvered though, it is a dominant party system made possible through isolating the opposition from moving beyond its local regions. Other parties I've thought of that has existed is the Republican Party (a generic liberal outfit), the Social Democratic and Labor Party (self explanatory), Coalition of Ecologists (Greens), some sort of Extropian outfit, and probably a host of ethnic-based parties.

The Congolese Socialist Union allows for internal factions and accordingly the party's exact orientation can vary depending on the outcome of Party Congresses. The Travailleur position is a moderate NeoSocialism, open to working with other "progressive" forces. The Pan-African position is more state oriented and as the name implies more concerned with strengthening the Congo's position in Africa. The Marxists are more orthodox NeoSocialists pushing for a full revolution and the creation of a Dictatorship of the Proletariat, and are much more aggressive when it comes to foreign policy. The Autonomists are a gathering of Anarchists and other like-minded libertarian socialists that want to move away from a central government to a federal system of autonomous communes. Congress delegates are derived from local party branches and workers' councils. Workers' Councils have their own parallel norm of governance that is separate from the national level, and affects their workplace more directly.

Decisions in the Congress end up deciding what candidates stand under the CSU ticket in the National Assembly elections, so by extension it will essentially determine the make up of government. The "Chairman" of the Council of the Republic is also a General-Secretary of the CSU, and the ministers are also chosen from party members typically members of the Central Committee (and more important ministries likely drawn from the politburo). A token ministry may be given to one of the minor groups. The President of the PR Greater Congo is elected by the assembly at-large, typically a respected elder, though I might try to change this up into a popular election since the President is essentially a figurehead more than anything.

As for currency I would assume there is one since the NeoSocialist norm doesn't dominate the system.
Thanks. Your post gives me a pretty good picture on how things work in the Greater Congo.

It seems that the different NeoSocialist countries all have their own version of socialism/communism.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

I was planning to do the turn today, but it will have to be tomorrow. I needed that spark and this day did not bring it. But I do think I'm getting better at finding that creative fire within myself.

Sod giving up! :D
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

I have to ask, Le Socialiste, why did the Union's armed forces use such overwhelming force in capturing Beijing?

I would have thought the Union would have gone for a more PR-friendly approach. I think even a full-frontal assault with infantry would have resulted in fewer civilian deaths. Granted the bombing was selective and done with the benefit of 22nd century munition guidance, but even considering that it seems rather... cold.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Le Socialiste »

I was under the impression that Beijing was one of the most heavily armed "bastions" of the crumbling Pan-Asian state (being the capital and all), and would require a heavier usage of force than would be otherwise necessary. I didn't realize it would fall so quickly. Perhaps that's something the Marispatrian Chancellory could use as an excuse? I don't know, I really thought it would take a couple turns to wear the city down into surrendering - that's why I deployed so many aerial and naval units. Miscalculation on my part, eh?
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

Fair enough, that makes sense. I guess we have slightly different conceptions of how sieges/urban combat works in the 22nd century. Due to the higher accuracy and increased destructive power of weapons in that era (as well as the fact that as a civilian city rather than a military base or bunker complex, Beijing doesn't stand up too well to sustained heavy weapons fire), I was thinking that one wouldn't get the classical "siege scenario" with a sprawling megapolis like Beijing. Rather, I imagined the battlefield would roughly consist of an area that becomes increasingly built up towards the centre, with lots of buildings for infantry on either side to garrison/fortify, as well as road tunnels and underpasses throughout the area giving lots of opportunity for tactical maneuvering of smaller vehicle units. Think of an infantry-based assault on Beijing in the 2140s as being more akin to the Battle of Stalingrad, rather than besieging a castle.

Considering I have a bit of a soft spot for the Union I wasn't expecting this to be such a PR disaster for them. Of course, since this is fiction, reports could have been exaggerated by propagandists from Texas or elsewhere...
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar »

I would like to see how differening interpretations of the war goes. Afterall we see with IRL the Allies and Soviets later on glorifying their own achievements, and pointing out the excesses of the other. This is especially pronounced with western interpretation of the Soviet involvement in WW II, mostly in what occured in Germany on the part of some of the soldiers.

I'm typing up a little something, but probably back to the old Nshombe memoirs to look at the political evolution of the Congo.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

Good idea, Red Commissar. I was beginning to wonder if you were still playing, have you been busy?

I was thinking of writing up something, but right now I have a banging headache.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic »

I am doing NaNoWriMo so I won't be on that much.

BTW Happy Birthday Commissar!
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar »

NoXion wrote:Good idea, Red Commissar. I was beginning to wonder if you were still playing, have you been busy?

I was thinking of writing up something, but right now I have a banging headache.
Not more so than usual. Just trying to make sure when I write things its in proportion to what the Congo is actually doing in the came. Don't want to act like I'm the center of the world when I've been quiet since the Khartoum stuff. It would be like those annoying little dogs that act five times their size.
Heretic wrote:I am doing NaNoWriMo so I won't be on that much.

BTW Happy Birthday Commissar!
Thanks. Will you post what you are doing for that in the forums, or is it a strictly personal thing?
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Le Socialiste »

Hey Heretic, you listed the new Afghani state as Preservationist in your game thread post - it's actually Extropian. Just a heads up.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic »

Oops. Thought Afghanistan was split into three (well, Pakistan included) and one of them was preservationist and not the caliphate.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

I still need Heretic's turn sent in. Now I know what NaNoWriMo is, I can understand why at least. I'm thinking of giving it a go next year.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic »

I swore I sent something...but I guess I might have accidentally deleted it. Lemme do it again.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Mather »

BTW everbody, the next turn is happeneing this Sunday (tomorrow).
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

I was still late this time, but at least not horrendously so.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

Considering the magnitude of events transpiring, I was thinking of doing something special that was related to the game, but not requiring much if any input from the players, like writing a series of vignettes or short stories. I was thinking along those lines mainly based on the experiences of the previous Christmas-New Year's period, when there was a significant slowdown in posting from everyone else, yet I had quite a bit of spare time.

But that depends I guess on what plans you folks may or may not have.

In any case, some meta discussion on the game wouldn't go amiss. The organisation of the pan-Solar response especially.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic »

Well aside from 50 Battleships and a boisterous hot air parade-and-speech following it, I don't have much to contribute. Too busy scheming a thousand plans that can go awry.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Le Socialiste »

I think that sounds cool. You'd write these, and we'd contribute to them? I'm assuming that's the gist of it. I won't be too busy this month, so I guess it comes down to what you prefer. I'm just really excited to see what happens.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion »

Heretic wrote:Well aside from 50 Battleships and a boisterous hot air parade-and-speech following it, I don't have much to contribute. Too busy scheming a thousand plans that can go awry.
Le Socialiste wrote:I think that sounds cool. You'd write these, and we'd contribute to them? I'm assuming that's the gist of it.
I was thinking you and the others could come up with suggestions for things for me to write about - they don't have to be about the war, just any aspect or facet of the Nova Mundi universe which you may be interested in hearing a story about.
I won't be too busy this month, so I guess it comes down to what you prefer. I'm just really excited to see what happens.
Well if the others aren't too busy, there's still the post-war situation to play out.
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic »

Well if the others aren't too busy, there's still the post-war situation to play out.
Indeed. It will be interesting to see how the politcal landscape will look like in this alternate Nova Mundi world.
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