Shear Anarchy / San Dorado [Worldbuilding Exercise]

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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Tue Mar 26, 2019 10:38 am

Invictus wrote:Ah, I see. It's more of a double-layered representative system, except the Shareholders are basically the electorate, but only Councilmen can actually vote on issues, and they can't split the votes they represent. I seem to be missing who chairs a regular Chamber meeting, though.
The Mayor chairs the meetings of the Chamber of Councilmen.

I'm not decided on whether there are advantages to owning a few shares as an individual beyond prestige and (a very limited amount of) influence. Would the city pay dividend? Does San Dorado run a profit? Perhaps share holders are preferred customers if and when the city releases bonds to generate additional capital? Who knows.
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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Wed Aug 21, 2019 2:38 pm

The Magisterial Commonwealth of the Nine Nations of Dai Xich is built upon the Bond of Concordance, the oaths of loyalty sworn to the Claret Empress by the warlords and regional chieftains she vanquished during her campaigns in the 11th century. Under ordinary circumstances such oaths of personal allegiance would lapse with the death of the Empress -- however according to the history of Dai Xich the Claret Empress did not die, but ascended to heaven. The concords therefore remain binding to this day.

Another consequence is that Dai Xich has not had a supreme ruler since the disappearance of the Claret Empress. After all, she is not officially dead, but continuous to rule in the heavens. The highest terrestrial authority is the Grand Magister, who these days is appointed by an electoral college drawn from each of the Nine Nations.
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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Fri Aug 23, 2019 2:10 pm

Bedlam Branham (1837 - 1913), 'the last of the great steam pirates', was a San Doradan sea captain, merchant and privateer. Branham captured the public imagination in a series of dime novels chronicling his adventures in the Cataract Archipelago, painting him as a swashbuckling scoundrel braving the terrors of the islands, swindling hapless natives and skirmishing with stereotypes of authority from Dai Xich and the Daedalean Empire.

The real Bedlam Branham was at least as colorful and bold as the novella's depictions, if decidedly less honest and upstanding. A freebooter and a rogue, Bedlam fought, bluffed and cheated his way around the globe, using his guns at least as frequently as his wits. He was reviled not just by people he deceived and menaced abroad but also by many in his own city, chief amongst whom the associates of the Shakeltruss Easterly Steam Shipping Company, whose unenviable task it frequently was to clean up the image of San Doradan merchants in the wake of Bedlam's passage.

That is not to say however the captain did not have his admirers. Branham fought in more wars than most, and by all accounts did so bravely. He joined the Mad War as a privateer even though he was already 62 years old, fighting for the Sarakan League of Partisans against the overwhelmingly superior White Navy of Tyr Caelhyr. The havoc his steel cruiser Mirela unleashed in the narrow bights, coves and capes of the Deifr Firth and Skrda Bay is still the stuff of tall tales on the Sarakan Peninsula. In the harbor of the Sjenskan port city Timecak stands a bronze sculpture of Bedlam Branham, looking out over the waters and giving a defiant two-fingered salute to the Canhastyri over the horizon.

Branham survived the sinking of the Mirela in the last year of the war and only returned to San Dorado in 1907. In his long and storied career he made, lost and regained a fortune that laid the foundation for a dynasty whose influence is still keenly felt to this day. He built Ginsant Place, the stately manor in Ashcarron Cove that is still the seat of the Branham family today. When he died in 1914 Bedlam Branham was survived by his daughter Peccany.
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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Mon Aug 26, 2019 9:24 am

It's a dynasty, baby.

There might be another family line under Odyl, or maybe she took another name.

Tizzy and Tiff are twins, as are Jinx and Medley.

Havoc Branham in this universe has a role similar to that of his alt-universe cousin Chaos Farley. He was a commander for a Branham-Harper-owned private military outfit. When the Branham stake in Branham-Harper was bought out he was forcibly retired. It didn't take, and he is now running around the world with his own mercenaries, causing the kind of ruckus the Branham family are rather notorious for.

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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Invictus » Mon Aug 26, 2019 11:24 am

So I thought I was right about the Chaos connection!

Also "Felony Branham". :D
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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Shroom Man 777 » Mon Aug 26, 2019 5:04 pm

On lord!

I do really dig the warrior queen wuxia jade empress HUANG DI figure, the national myth... and the GRAND MAGISTER.
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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Wed Aug 28, 2019 9:00 am

San Dorado > Downtown > Shevirat

“Silver City”, "Shekel City", “the Square Mile”, “the Coronet”, “the Tops”, “Tendertown”, “Shevvy”, “the Sublimate” (archaic)

Shevirat is the oldest and most historically significant part of San Dorado City, a storied island in Lake Ventura with a history etched in aged avenues and rich architecture that spans the ages. According to legend the city was founded on this island in the early third century, with the establishment of a trading post and a temple by three itinerants from Akka. From there San Dorado grew to encompass first the six principle sacred hills, then the whole island, and finally the entire peninsula. Today Shevirat is a bewildering mixture of old and new, a place where you can find timeworn architectural wonders down ancient alleyways, yet be mere steps removed from the burnished high-rise headquarters of the city’s most powerful corporations.

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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Fri Sep 06, 2019 10:59 am

The Rais of Tamdoult is a steward and national leader, tasked with maintaining peace and order. They are elected by the Twelve Gates, the council of governors of Tamdoult. The governors are appointed by village masters, who in turn are elected in free local assemblies open to all citizens. Citizens can decide to attend these assemblies passively as an individual or actively as a delegate - in which case their power to make decisions varies based on their support.

The significance of the office of Rais is fluid. By law they are a mere official and highest executive power is exerted by the Twelve Gates. The Rais however has some prerogatives, like appointing lower officials and more notably officers in the army. This influence allows the Rais to exert great influence, especially in times of war, to the point where for extended periods of Tamdoults history the Rais ruled as hereditary military dictators.

On the other hand there have been times when conflict within the Twelve Gates over who should succeed to the Blue of Fencorbau have been so great that some provinces appointed their own, resulting in multiple concurrent Rais. Historically these periods are associated with great unrest and national peril, such as the Caelhyr invasion and overlordship over the southern island of Gelwar.

After the Twelve Gates have picked a new Rais, they are coronated by the Mantrik of Saloum, the Nazhindri holy city in the north of Tamdoult. The current Rais is Moise Shazar.
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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Fri Oct 04, 2019 11:09 am

On maps of the world and in history books the Khaganate of Kagaria appears as a vast, monolithic entity, the largest contiguous land empire in world history home to uncounted multitudes, ruled over by cruel and bellicose rulers all too eager to unleash destruction on the world.

In honesty this image of the Khaganate as a vast, cohesive and threatening colossus is very much a product of its neighbours, many of whom have historically defined themselves by the fact that they are not Kagarian. The regimes in Svarsvik and Daedalopolis* in particular have practically defined their states, their civilizations, indeed 'civilization' as a concept, as existing in opposition of the assumed menace and barbarity of the Kagarians. Here, the potential threat of the boundless empire just over the horizon has tradtionally been used to beat dissent into acquiescence.

Now to be clear, it is true: the Khaganate has been involved in massively violent episodes of history. But then which nation has not? In reality Kagaria is a far cry from a unified horde, and has always been that. The Khaganatre consists of over 2000 separate territories governed by distinct authorities. It is a multi-ethnic patchwork of regional khanates, free cities, holy territories and local fiefs and estates. Its inner workings are vastly complex, there is no credible external force that can threaten the vast Kagarian heartland in any meaningful way and, as a result, the modern-day Khaganate tends to be deeply insular. Simply put, their internal culture is one of such color, diversity and complexity that the outside world doesn't really matter all that much to Kagarians.


* The permanent, centuries-long conflict with the Daedalean Empire over the Taor Heights, considered a continuing matter of utmost national importance in Daedalopolis, is widely regarded as as an unimportant border conflict in Kagaria. Indeed it is this vast difference in appraisal of the conflict as much as anything that has for decades prevented its definitive resolution.
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Re: Shear Anarchy / San Dorado [Worldbuilding Exercise]

Post by Siege » Wed Nov 06, 2019 1:37 pm

Siege wrote:
Fri Mar 22, 2019 5:42 pm
Perhaps the only thing such large firms respect are the agents of the Mayor's Office Contravention Section (Contra), who investigate serious contraventions of contract and in ultimo even have the power to suspend an Enforcement License.
'Contra' ended up not sounding quite right. So instead:

One of the most obscure but also formidable and scary offices in the city of San Dorado is the Bureau of Reckoning and Procuration. Its operatives are Reckoners, a title that goes back to the anti-anarchist secret police of the 19th century and the city's public executioners of late medieval times. Today their formal function is 'integrity compliance' -- they enforce observance of San Dorado's Code of Competition and ensure that no person or company undermines the mayor's office or other vital city interests. It is their task, in essence, to enforce some sense of honesty from even the city's most powerful corporations. To this end the Reckoners have carte blanche authority to go where they want and investigate what they deem necessary, a stupendous power reigned in only by the diplomatic sensibilities of the Mayor, who knows his Reckoners' every move will be intensely scrutinized by the Chamber of Councilmen and the Boards of Inside and Outside Regents.

In order to do their job Reckoners have to be spectacularly multi-talented. Depending on the needs of the day and the hour they have to be either brusquely direct or delicately diplomatic. They have to be the mayor's ambassadors, investigators and enforcers, her auditors, attorneys and assassins, sometimes all at the same time. Reckoners need to be proficient with weapons, charters and numbers, feel at home in the loftiest board rooms and dirtiest back alleys both. Their numbers are always limited, because the Chamber of Councilmen naturally fears their overbroad authority. At the same time it is the spectre of that same nigh-unlimited authority that is the only thing keeping megacorporations from simply wiping them out with their vastly numerically superior PMCs.

Perhaps surprisingly to some Reckoners are typically recruited from the Counties of the Palmaran Grace. This is a deliberate effort to prevent infiltration of the Bureau by agents from San Dorado's megacorporations. It is also felt that the typical Palmaran disdain for the pretensions of San Dorado's high and mighty are a welcome attribute for Reckoners to have.

Day to day operations of the Bureau of Reckoning and Procuration are overseen by the Superintendent for the General Actuary, a position that is always held by the seniormost Deputy Mayor. This ensures a clear chain of command but still affords some room for diplomatic wiggle within the Most Esteemed Office of the Mayor of San Dorado. Whilst the Superintendent has an office in in an annex in the Mayor's mansion in Grange Park, the Bureau itself is headquartered on Rook Hill in West Ward, in a foreboding old fortresslike manor nicknamed The Candle.
"Nick Fury. Old-school cold warrior. The original black ops hardcase. Long before I stepped off a C-130 at Da Nang, Fury and his team had set fire to half of Asia." - Frank Castle

Fate don't fail me now.

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