Universe Index

For 'verse proposals, random ideas, musings, and brainwaves.

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Destructionator
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Universe Index

Post by Destructionator »

I'm quite convinced this would be a good thing, so I'm putting forward this proposal again and kicking it off at the same time with my own overview (which I copy/pasted from the general info thread in my forum).


My universe, The A'millian Star Empire

The setting is a mostly hard sci fi and generally realistic universe where the science helps shape the story. It primarily follows my alien people (the A'millians) from their early history up to their modern day where their legacy spreads across two populated star systems.

I'm also going to discuss the 'Expanded Multiverse' in here, which includes some less realistic stuff (chief among them being hopping to parallel universes) done primarily for cross-overs and non-canon stuff, but also for some fun in exploring other possibilities I left behind in the main storyline. I might go back and explain my structured magic system in there too, despite it obviously not being remotely realistic nor a necessary plot device - the EM is where the random fun goes.

Of course, I can't discuss A'millian history without also discussing the story of the people of the other star system: the humans of Earth. We follow parts of their civilization through the 1,900 years from first contact with the A'millians to the setting's present day.


Since the technology details and large scale history comes from what I think is likely extrapolation from real science, you'll often see me use phrasing like "this is probably what would happen", and I'll be revising stuff all the time as I run new numbers or change my assumptions. This is nothing to be alarmed about; the details change, but the core storyline doesn't (which is told primarily through the eyes of the author insert, and A'millian who lived through the majority human era, whose experiences don't really depend on the technology or scale of the setting).

I'll be discussing out of universe reasoning at least as much as in universe reasoning.
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Re: The Universe Index

Post by Soban »

I heartily second this idea, once again, and to show my support I'm going to post my own 'verse overview. Everyone else who has 'verses, or gains them as Siege has time to make the forums, join in, for great justice.

Damnaticia

Revised and reborn, Damnaticia is a contemporary fantasy setting that puts forth the premise of incredibly powerful beings and secretive wizards uneasily coexisting with a world mostly oblivious to their affairs, where the practioners of magic go to the negotiation table with supernatural beings in hopes of gaining knowledge of immense power.

The major revisons I've been working on more or less behind the scenes leave a universe that is somewhat familiar, but fundamentally changed from its previous incarnation. It tells a different story with different faces, some of which are not new. The new Damnaticia takes a few elements from much older projects, all the way back to my first attempts at writing fantasy, and presents them in a new light.

Damnaticia is as much a story about sorcerers as it is about everyday people attempting to cope with living in a world of sorcerers and other powerful beings. It does not necessarily follow a central, overarching story or prophesy; it merely presents a world and characters, and how they cope with a world of characters who can be nightmarishly powerful. It is not a world of clean-cut good and evil, it is not a dystopia or "dark and gritty"; it is a human world.

Besides the potential launching in the near future of a new story arc, my present goals for the Damnaticia universe are to further explore the magic system and its implications, give a glimpse into supernatural diplomacy, the relationships between the magery community, and more character development. I encourage everyone to take a look around.
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Re: The Universe Index

Post by Czernobog »

IMPERIAL WARS

Imperial Wars is a setting in which the Roman Empire still exists. But it has a rival, the State of Han, a Chinese hegemon. Its technology level is roughly the same as the present day, with a few exceptions. There is no grand, overarhing plot - it is simply a setting in the midst of a cold war, which could turn hot at any moment. There is nothing that will change everything - no magic, no flying alien saucers. It is not dark or gritty - it is both similar to and different from the modern world. So it is, and let it be.
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And we shall do so again.
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Re: The Universe Index

Post by Magister Militum »

The Eternal Game

Set within the 69th Century, The Eternal Game is a universe where Man does not set out to explore the galaxy united in some sort of united Earth government or organization, but rather sets out in its grand campaign of stellar conquest balkanized, and prospers immensely from it. The thirteen Great Powers of Earth and their Minor Power allies would swarm out of Sol via its colonial diaspora and begin a second Age of Imperialism, one where the weak and unprepared are conquered as these Great Powers expanded across the galaxy. Of course, humanity didn't come to expect to encounter the other Great Powers, the Alien Empires that had lorded over their realms unchallenged, until they met humanity. With the satellite galaxies now open to conquest, it has now become every man for themselves, as the new, expanisve frontier (as well as the Milky Way's remaining wild space) are ripe for exploration and exploitation.

Obviously, one of the main theme's of TEG is the concept of "the 19th Century... IN SPACE!!!!" Era's in our history, such as the Age of Discovery, the Age of Imperialism, and the Cold War, all lend their inspiration in TEG, especially regarding the political intrigue in this 'verse, which brings up another unique point: the number of nations. Unlike much of mainstream sci-fi, which might have five to six powers, the Milky Way in TEG is pretty much controlled by some 45 or so nations, although it is ultimately the 19 Great Powers that are pulling all the strings. Why so many polities? I like political intrigue, and having such a variety of nations (many of which are used in proxy wars and other goals by their patron powers) really helps that idea out.

So if you like political intrigue, grand military campaigns, covert actions, and all that stuff, why not take a look at what The Eternal Game has to offer? It's updated (usually) on a regular basis, so there will always be some new stuff for your enjoyment.
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Re: The Universe Index

Post by Heretic »

Reconstruction Pending.
Last edited by Heretic on Wed May 20, 2009 5:25 am, edited 3 times in total.
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Re: The Universe Index

Post by >Goby< »

I am horrible at summarys, I tend to want to write everything but end up with little, I will rewrite this later, soon later.

Deleted Amrendell

Armendell

Armendell is a planet in which magic rules through secrecy and elitism. Technologies, such as flight and rifles are becoming more prevelent, scareing the rulers who are attached to the old ways. Clockwork and steam power have made the world accessable to everyone and the internal combustion engine has reinvented war. Due to Armendell's close together archipelego of continents a world war has started.

Some groups such as the IndustryMages have chosen to overthrow their tyrannical goverments in the midsts of war while others, The Golden Children, champion the cuase of the wealthy and powerful. A small group of people, who have no banner and don't exist to any goverments knowledge, are trying to run everything. Pirates are running rampant throught the sea and skys cuasing the goverments to be further introverted.

In Armendell Good and Evil are objects, although they have no physical form they are tangible and whichever you are follows you. Some even detect this through psychic or magic powers. Goverments are using this fact to demonize their enemys and make their cause angelic.
Last edited by >Goby< on Thu Aug 14, 2008 3:32 am, edited 1 time in total.
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Re: The Universe Index

Post by Mobius 1 »

Ford did me an awesomemang favor (Yes, mass props), and wrote up the TE verse summary. Side note: can we get this thread stickied?

Total Extinction

At the surface, Total Extinction is soft, pulpy sci-fi. It is, basically, space opera, like Star Wars. It operates on a galactic scale, has a handful of advanced aliens and relates very little back to human culture on earth, outsideo f innumerable pop-culture references. Like many worldbuilding projects, its central conceit is based around a conflict: in this case, the on-going war between the human Interplanetary Space Alliance and the enormous alien conglomeration known as the Ark. On the surface, Total Extinction is very simple: the total number of polities is only around five or six.

However, this is only on the surface. Total Extinction, in my mind at least, is all about the arcs and stories. You can trace back the beginnings of this to an old RPG on Omniverse Zero, which involved a super-commando team attempting to break the siege of an important human planet. From there, the characters, made by various members of the board, were adopted into the greater canon of the universe, and fully integrated what we might call Mobius 1's 'masterstroke'. From this point, the war between humanity and the Ark was mostly defined by character conflict: Jak Easly, the mercenary starfighter aces known as Raptor's Rogues and the aforementioned super-commando group (the 303rd) fighting against the primary characters of the Ark. Initially, this was Warmaster Trego, though he was followed by the cybernetic creature known as the Tyrax.

I believe that this is Total Extinction's strength, that it settled upon using individuals fighting over-the-top duels against each other as opposed to focussing on fleet actions and other, wider forms of combat. While those are present, they can ultimately be boiled down to one character fighting against his counterpart on the other side. The focus on characters produced a considerable layer of complexity to the universe, with plans and schemes and betrayls becoming more important than the winning of one system or the other. I could explain this in more detail, but that would lessen the impact of the arcs, particularly the climax of Total Extinction - Apocalypse.

In short, the onyl way to really appreciate Total Extinction is to read its stories. Luckily, they tend to be fun to read; Mobius has a style which has been given the moniker of 'akshun'. It is inevitably very silly, but also exciting.
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Re: The Universe Index

Post by Siege »

Mobius 1 wrote:Side note: can we get this thread stickied?
To take a line from Mr. Obama's book: yes we can. And lo, it was so.
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Re: The Universe Index

Post by Dakarne »

Essence & Descent

Where magic is common and where humans are not the only intelligent creatures. It is a place where the people are at the constant mercy of the tyranny of the expansionist empires of the East and West, and where sorcerers struggle with their sanity whilst wielding their dark powers. It is a world of fantasy, where the barriers between the domains of spirits and corporeal beings are constantly strained. Evil rises constantly from fronts physical, spiritual and mental. It is a world of darkness, shadow and dust. A world where the monsters are not only the horned, tailed, winged devils, but also the most normal seeming of humans or táchari beset by greed or envy.

But against the darkness, there is always that last glimmer of light, there are always the heroes who react to the darkness. Whether those heroes are the warriors smiting evil with their blades, the mages smiting evil with lightning and fire, or the peacemakers who defeat evil without so much as striking a single blow, there is always someone who'll save the innocent from oppression and horror. Or at least they'll try.

The world itself is separate to our own, called many things by its inhabitants, but all translations come out to 'Earth' in much the same way that we ourselves call our planet what it is. However, to distinguish it for the moment, we'll simply call it Erda, after an early Anglo-Saxon term for Earth. It is similar to our world in matters of mass, gravity, rotation, solar distance, length of the years, the oxygen-nitrogen atmosphere, and even the geographical distribution of land and ocean is similar, though not identical, but there are two moons orbiting it. Similarly, the world is inhabited by many other species than our own from the long-lived táchari to the powerful dragons to the mysterious daemons.

It is a world of magic, above all. Welcome to Essence & Descent.
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Re: The Universe Index

Post by NoXion »

Pushing back the boundaries...
Final, Final Frontiers

Imagine yourself millennia into the future, where natural evolution has been fast outpaced by artificial evolution, causing the ever-expanding human species to physically diversify into various seperate species of "Transhuman". In this brave new world, even what it means to be human has changed - a star-spanning AI cluster, Uplifted species, sapient Autofabricators and genetically modified/hybridised aliens are considered just as much a part of "Transhumanity" as Homo Sapiens.

As the human species has changed, so has it's technology, becoming increasingly intelligent, integral to society, interactive and above all, powerful on a level that previous generations could only dream about. Technology no longer limits itself to working with, changing, augmenting and interacting matter and energy - the very fabric existance acts as substrate, subject and object of a wide variety of common technologies.

But a universe in which such wonders are possible is a double-edged sword - with great wonders come great terrors also. Many other intelligent species have reached, are reaching and will reach Transhuman levels of advancement technologically - while the goals of most intelligent species overlap, differing biologies, mental architectures, modes of existance and other factors can produce among different civilisations a source of conflict that is usually a source of unity within civilisations. Other civilisations are simply so advanced that even the mightiest Transhuman intellects are like microbes to them, and the motives of these civilisations are for the most part as inscrutable to us as Transhuman civilisation is to an (unmodified) ant.

As above, so below

While soci-political evolution, artificial biological evolution and a monumentally high technology base providing a post-scarcity society has in Transhuman civilisation created an oasis of peace and prosperity for all Transhumans, it is a utopia that must be vigorously defended in an indifferent universe inhabited by beings that can either share the universe's indifference, be actively hostile or pretend to be friendly while having ulterior motives. While far from a majority of non-Transhuman civilisations are antagonistic, there are enough of them to be a major source of concern for the less antagonistic civilisations.

The Universe is not enough

The the FFFverse is a crowded and variegated place - collapsed spaces, hyperspaces, hidden realms of "dark and "mirror" matter, extra spatial dimensions, and gateways to other universe means that even as a universe, the FFFverse is far from lonesome. Transhumanity has begun to explore these previously unknown physical realms in spite of exploring and colonising but a smidgeon of a tiny percentage of the visible universe of light baryonic matter.

Existance is Mundane

There is no supernatural element or aspect to the FFFverse. There are no "souls", no magic, no cheesy psychic powers (which are really just a cheap rip-off of magic), and all forms of superstition a set of blinkers that all civilisations must completely reject at some point. Technology can give the appearance of doing magical things, but even the most incredibly advanced technologies are subject to scientific rules. It is an athiest universe in which science and the power of reason reign supreme.
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Re: The Universe Index

Post by Siege »

Coulda, Shoulda, Woulda

The year is 2008, and the Cold War never ended...

Because somewhere shortly after the second world war planet Earth took a wrong turn. And now, sixty years later, the Soviet Union is still going strong. The artificial intelligences of the Red Menace face off with the hypersonic bombers of an increasingly isolationist United States; amoral intelligence agencies do not shy from covering up their mistakes with tactical nuclear weapons; worldwide terrorist syndicates profit from mutual mistrust; and hypertechnology run amok with frightening regularity.

Welcome to a world of paranoia, buried secrets and Cold War-era politics. Have you got what it takes to stand against Comrade Hammer, Alexis Starr, and Johann Giger?
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Re: The Universe Index

Post by Dakarne »

You buggered up your url tags a bit there...
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'For the moment, mortal, they find the thought of killing me more desirable than that of killing you.'
'And what are their chances?'
'The answer to that is evident in how long they've been hesitating, wouldn't you think, mortal?'

-Anomander Rake and Ganoes Paran in Gardens of the Moon by Steven Erikson
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Re: The Universe Index

Post by Equiliari »

2635

Don't really have a name for it yet, but the setting is the universe (but mostly Earth) in year 2635.
And don't have a link to it... yet... cause it is not up here.

Earth

Earth has been united under one flag in over 500 years by the United Terran Alliance. Technology has granted humans the ability to buy a longer life and immunity to disease. Due to severe overpopulation most of Earths surface have turned into gigacities, built on top and totally shielding rain forests, keeping them artificially alive to protect wildlife. This makes for a hair thin balance between technology and nature. While plants above cities in parks live a good life, the flora and fauna underneath the cities have been subject to violent mutations. Yet, below the vicious jungles man has continued growth, and created underground cities with the same artificial sunlight as the plants use. No man moves between the cities to the jungles, other than keeping the grand pillars carrying the weight of the gigacities sustained, and the artificial sunlight and watering plants in working condition.

The universe

Yet the United Terran Alliance has spread mankind across galaxies with successful research into artificially creating wormholes. Colonization quickly spread, and quickly turned into a conflict, as several private yet large corporations deemed themselves independent from earth, taking people away from earth and living in refuge on faraway planets. Even if the number of planets colonized by humans are in the hundreds no living life beyond small critters and micro organisms has been found on any, there are however one officially published sign of a civilization once forming on a UTA controlled planet.
Mankind thus considered itself the only still living intelligent life in the milky way galaxy, but that all changed in 2635 (ah, note the year, and note the universe name, ooh) when the first sign of living intelligent life was discovered, or rather, revealed itself.
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Re: The Universe Index

Post by Somes J »

Children of Man

Children of Man is my attempt to put a new spin on the Midaeval fantasy genre, although in the end what I came up with was not Midaeval, and it is perhaps problematic to call it fantasy (let's say if KJ Parker's The Engineer Trilogy counts as fantasy, ChoM probably should too). The premise of Children of Man is inspired by Nemo Ramjet's All Tomorrows (which unfortunately doesn't seem to be available on the web anymore).

The story of Children of Man begins during the Pleistocene, with the rise of the Masters. The Masters were a lost "brother" species to modern humans and Neanderthals, seperately evolved from Homo Heidelberginis in Asia several hundred thousand years ago. 40,000 years ago, during a relatively mild glacial phase, they developed a civilization in what is now the coast of China, which at the time extended significantly further into the ocean. The Masters were an insular people, never colonizing much beyond their homelands in lowland China, but they did explore the rest of the planet, and incorporated other hominids into their societies as slaves. They considered other hominids simply animals, and treated them so, going so far as to breed them into new forms, at first with selective breeding and later with genetic engineering. In time, the civilization of the Masters crumbled and destroyed itself in a massive war. As the Last Glacial Maximum settled over the world the last of the Masters, reduced again to Stone Age level, were gradually dying out. The future, as it turned out, would belong not to them but to a skinny, runty, weak hominid from Africa that would eventually call itself Homo Sapiens. Millenia of time wore down and buried the ruins of the Masters' civilization, and with the last melting of the glaciers their ancient homelands disappeared beneath the rising Pacific Ocean.

However, this was not all there was to the story. Shortly before the demise of the Masters, they had discovered a strange artifact buried in the Sahara Desert, one build many millions of years ago, by hands other than man's. It proved to be a gateway that could be used to access other worlds; parallel version of Earth in other universes. During the Final War, as small group of the Masters attempted to use it to flee their world and restart their civilization on a new one. Unfortunately for them, they had brought some of their slaves with them, and their slaves saw that their masters would never be more vulnerable. They rebelled, killed most of the Masters, trashed their gear, and then fled into the forests of the new world. Left with few means of survival in a hostile world, and without sufficient numbers to prevent inbreeding, the Masters would meet the same fate here as they had on Earth. Once again, the future would belong not to them but to their slaves.

The slaves spread over the surface of the new world. Many of them had already been genetically altered by the Masters, into forms of hominid that did not exist in nature. On Earth, these forms swiftly died out, or reverted to their natural state through interbreeding and natural selection, leaving no trace in the fossil record. But the new world proved a friendlier environment to them. Some of the altered humans died out, but others survived and evolved to fill empty ecological niches.

Today, 40,000 years later, humanity shares this world with a number of descendant species and subspecies. It is a world with many kinds of people. Some are not too different from us. Some live in caves and have lost their eyes. Some have become things like deer or cattle; subsapient browsers that have lost their minds and become no more than just another animal. And some have become predators, specialized to prey upon their own near relatives. Don't go into the forest at night, because those will be waiting for you...
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Re: The Universe Index

Post by Reservoir »

Of Serpents and Saints

It is the early 4130's; 4133, to be exact. After fuel shortages, monetary crisis, and death, mankind has left her home, her "Cradle", and has learned to exist in the islands floating in the ocean of blackness. The winds of hyperspace guide her ships, and fiery plasma directs them. From two-seater "Skippers" to Battlecruisers manned by over 3,000 personnel, all exist as a part of humanities great sojourn into space and the worlds within. "People come and go, but planets never die"; at least, that's how it's told.

Of course, not all of these planets respect one another, and the alliances even less so. Even the mighty union of alliances, the AIG, cannot maintain peace forever. And so, even as peace continues above, the foundation below crumbles as dark deals, made in the equally-dark shadows of the night, corrupt and split the ground from whence it drew cover. By the end of this age, atoms will burn as nations collapse into glass; wars will split mankind into genocidal packs; and the blood of billions will become the most readily available currency in existence.

It will be a time of sadness, a time of hopelessness; however, when even the darkest rocks strike and cause friction, sparks of light may shine out. And from those sparks, heroes may emerge...
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Re: The Universe Index

Post by Zor »

Terran Sphere

It is the 24th Century After Tranquility, over two milenia since mankind first cast itself off into the Stars. Starting with a trickle in the last years of the second cenutry and eventually becoming a deluge, colony ships set themselves out towards distant star systems to establish themselves as thousands of planets were colonized and terraformed. Humanity and those species that it created laid claims to a realm over four hundred light years in diameter as they pressed outward from the central point of sol with a vast multitudes of drives behind their endevors. Alien life was discovered, but no alien civilization beyond the Iron age was ever located.

For nearly two milenia, this expansion was limited by the universal einsteinien speed limit of Lightspeed. In effect, the only pratical use of Intersteller travel was preminant relocation from one system to another. No nation could project or enforce it's power across intersteller distances. While conflicts in system were common enough, every system was effectively isolated from each other. In seclusion, a vast array of diverse civilizations emerged and evolved on a thousand independant courses.

However, this age of seclusion would not last forever, as in the last years of the 2nd millenium AT, a new breakthrough created a new dawn for human civilization, the advent of Hyperdrive. Starting in the core of the Terran Sphere and spreading outward, worlds isolated by sheer distance were now able to interact directly with each other as the barrier of C was bypassed. However, this also had it's dark side as this development made intersteller warfare, a once pointless move due to the simple inability to use project power over intersteller distances a frightening reality. In this age, new nations have risen to prominance as empires have been forged, alliances have been made, conflicts broil up and a complex and tangled web of relationships emerge. Meanwhile humanity continues to expand as new worlds are settled on the frontier of expansion, this area is no longer the safe and quiet frontier that it used to be, but the hopes of future prosperity remain alive and thriving.

This is an era of division as many civilizations jockey for position and power. An era where vast fleets of thousands of warships engage in massive battles and dynamic which determine the fate of worlds. An age where homo sapiens is not alone, but exists alongside a myriad of other species created through genetic engineering, AI Development, cybernetics as well as a couple of extraterrestrial origin. All of which contained in a spherical zone which mankind has claimed, expanding from the origin point of Sol outward. This is the Terran Sphere.
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