Nova Mundi: 2100+ roll-call/discussion thread [OOC]

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Kamos
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Kamos » Thu Apr 25, 2013 6:31 pm

Hello everyone! I see this game is still going. I'm unfortunately way too behind this game to rejoin, but if I may ask - how long do you estimate is this game going to go on? And will there be a next one? I see quite a lot of potential in this universe.

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NoXion
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Sat Apr 27, 2013 8:09 pm

Kamos wrote:Hello everyone! I see this game is still going. I'm unfortunately way too behind this game to rejoin, but if I may ask - how long do you estimate is this game going to go on?
I haven't set a fixed date for the end of the game. I'm thinking it's probably best to see how we all feel by the time the game reaches the year 2199/2200.
And will there be a next one? I see quite a lot of potential in this universe.
I'm really hoping so.

My main ideas in this area are:

1) An interstellar/galactic scale game, with the major players of the 22nd century reprising their roles as "descendant cultures" - e.g. Texas goes on to establish a massive human-centric interstellar dominion, The Extropians become the nucleus for a multi-phenotypical alliance (and perhaps considering its size and influence in the 22nd century, there may be a Marispatria-descended sub-faction), the ME/RC-derived mechanoid-centric Mechanical Union achieves ascendancy, and so on. I've also got a couple of ideas for NeoSocialist-descended civilisations. In terms of big unifying threats I'm thinking that The CyberShadow are still skulking in the galactic shadows if this is an early interstellar game, or otherwise I was thinking this interstellar game would be a good chance for us to see the Fang Empire "in action" as it were.

2) My latter idea was to have another game similar to the current one in scale (pan-Solar), but set centuries from now (between 2200 and 3000 CE), and with a different technological situation; technology has advanced since the 22nd century, but perhaps to keep things interesting and/or easy to relate to, I'm thinking that it takes place during an Interplanetary Dark Age. This could be either tied in with my idea of using an Earth map depicting an Ice Age or period of elevated sea levels, or those maps could be used in different games set in different times if turns out this one works out fine without either of them.

3) I've also had the idea of doing some kind of prequel game, although I suspect this would be the most difficult option. It would most likely be a smaller-scale game, with players controlling single characters or squads of individuals.

I suppose what comes next depends on how the rest of you feel. What do you make of my ideas?

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Red Commissar
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar » Tue Apr 30, 2013 5:44 pm

It seems you've put more thought into the first two than the third, so I guess we'd see something set more in the future affected by events in this game.

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Mather
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Mather » Sat May 04, 2013 10:46 pm

Hey, sorry about being away. My PC broke down earlier this week and only now got it fixed.

Anyways, I am now active and posting again.

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Le Socialiste
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Le Socialiste » Thu May 09, 2013 5:52 am

Kamos wrote:Hello everyone! I see this game is still going. I'm unfortunately way too behind this game to rejoin, but if I may ask - how long do you estimate is this game going to go on? And will there be a next one? I see quite a lot of potential in this universe.
You should come back! It wouldn't be that hard to get into the swing of things.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Kamos » Fri May 10, 2013 9:16 pm

Le Socialiste wrote:
Kamos wrote:Hello everyone! I see this game is still going. I'm unfortunately way too behind this game to rejoin, but if I may ask - how long do you estimate is this game going to go on? And will there be a next one? I see quite a lot of potential in this universe.
You should come back! It wouldn't be that hard to get into the swing of things.
I think that about... 20-30 years have passed since I was in charge of Australia? I skimmed through the whole thing quickly and it seems that the existence of CyberShadow was revealed, or do I recall that wrong? Either way, so many events happened, I've no idea where to even begin if I were to rejoin. Besides, I'm a bit wary of the game mechanics too. I liked how this game tried to blend gameplay and roleplay elements, but unfortunately I think we all noticed how economic expansion spiraled out of control in about 10 years with dozens of resource/energy buildings. It seems to me that people are just RPing now. That is not bad, in fact, I do like RPing, but I think that if the next game is also a gameplay/RP hybrid, the rules should be designed more carefully.

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Red Commissar
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar » Sun May 12, 2013 9:48 pm

Well, we're in between phases now so it should be fairly easy to reintegrate. Yeah, this game definitely ended up more rpish than focused on mechanics but that's the way these things go usually I guess.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Mon May 13, 2013 12:17 pm

I thought we dealt with the problem of overheated economies by having power plants and mines cost an Action as well as energy and resources?

Since players only ever get five Actions, that puts a brake on economic expansion does it not?

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Tue May 21, 2013 12:26 pm

Hey everyone, I'm thinking of producing a quick summary of the Solar system and I was wondering what you though of this:


SOLAR SYSTEM GAZETTEER


Mercury
Major Colonies [population]: Mercury Energy/Resources Collective (ME/RC) [94 million]
Composition: Dense silicate/metallic
Notes: 60% of surface covered in ME/RC solar energy collectors, with the rest devoted to open-cast mining and logistics. ME/RC base their territorial claim on the entire planet through this wholesale possession.


Venus
Major Colonies [population]: Maat Mons Underground City [5 million], New Hope Sky City [4.5 million], New Zanzibar PRGC Colony [3 million], Technocratic Union of Marispatria Colony (under construction), Republic of Texas Colony (under construction)
Composition: Standard silicate/metallic
Notes: Several colonies, but plenty of free space. Colonies can be constructed in the cloud decks as well as on the surface or underground.


Earth
Polities [population excluding colonies]: Technocratic Union of Marispatria [6 billion], Technocratic Republic of India [3.12 billion], Democratic Republic of China [2.86 billion], Technocratic Union of China [2.11 billion], People's Republic of South America [1.5 billion], Commune of India [1.24 billion], Greater Indonesia [1.2 billion], The People's Republic of Greater Congo [844.7 million], Technocratic Collective of Pakistan [721 million], Great Plains Federation [500 million], The People's Republic of Mexico [450 million], Kingdom of Thailand [353 million], Confederate States of America [300 million], Republic of Burma [240.8 million], The South African Accord [217 million], Democratic Republic of New England [212 million], Republic of California [197 million], Republic of Vietnam [176 million], Peoples' Republic of Vietnam [176 million], Republic of Texas [147 million], The Eco-Technate of Australia [100 million], Republic of Greater Quebec [92 million], The Antarctic Coalition [85 million], Republic of Afghanistan [56 million],
Composition: Standard silicate/metallic
Notes: For many reasons, the effective centre of the Solar system.

Luna
Major Colonies [population]: People's Republic of Clavius [20 million], Lunarctica AC Colony [16 million], Marispatria Luna Colony [14 million], New Boston DRNE Colony [14 million], Virginia Selene CSA Colony [12 million], Lumumba's Pride PRGC Colony [12 million], Republic of Texas Colony (under construction)
Composition: Light silicate/metallic
Notes: The far side is empty of major claims, although the ICE maintain observatories there.

Earth-Sol L5 Point
Major Colonies: Orbitsville GPF O'Neill cylinders (under construction)


Mars
Major Colonies: Federation of Martian Communes [200 million], Watchmen of Humanus [200 million], Federation of New Africa PRGC colony [176 million], Warmachine [150 million], Tharsian Commonwealth [125 million], Sanctum [100 million], Texan colony [88 million], Antarctic Colony [72 million], Robomarxist Colony [22 million], Amero-Carribbean Settlement [14 million], Democratic Republic of China colony (under construction)
Composition: Standard silicate/metallic
Notes: Terraformed, with extent of unclaimed territory quickly shrinking. Will this century see the end of the Wild Red Wastes?

-Phobos
Major colonies: Phobos Free Port
Composition: Standard silicate/metallic
Notes: A neutral territory and transit hub

-Deimos
Major Colonies: Deimos Shadow Port [used by criminal elements and the Syndicate, population unknown]
Composition: Standard silicate/metallic
Notes: Location of numerous comms repeaters, navigational transmitters and observation posts.


Asteroid Belt
Major Colonies: Ceres, Pallas, Vesta and Juno are Belter Union colonies
Composition: Mostly standard silicate/metallic, but occurrence of carbonaceous and icy bodies increases rapidly with distance from Sol
Notes: Plenty of minor planets are free for colonisation.


Jupiter
Major Colonies: None
Composition: Gaseous
Notes: High gravity and storm-wracked atmosphere, although floating colonies are possible in the cloud decks

-Amalthea
Major Colonies: None
Composition: Small irregular potato-shaped icy moonlet, reddened by the intense radiation this close to the parent planet
Notes: Largest of an orbital cluster of inner moonlets

-Io
Major Colonies [population]: Ludorian Republic of Io (exclusive) [57 million]
Composition: Heavily irradiated rocky moon with significant volcanic and tectonic activity, due to tidal interactions with Jupiter.
Notes: Recently claimed by the Ludorian Republic, which grew out of the settlements of adventurers and wargamers who find the inhospitable terrain to be ideal terrain for their martial forms of play and exercise.

-Europa
Major Colonies: None
Composition: Largely ice and water with a rocky core
Notes: A designated Nature Reserve due to the discovery of life in the liquid water under the ice, although small settlements and scientific outposts can be found on the icy surface

-Ganymede
Major Colonies [population]: Syndicate of Ganymede [500 million], Marispatria Colony [123 million]
Composition: Various ices with a rocky core
Notes: Subsurface slushy layer

-Callisto
Major Colonies [population]: Mexican Colony [200 million], Texan Colony (under construction), Marispatria Colony (under construction)
Composition: Various ices with a rocky core
Notes: Rugged surface


Saturn
Major Colonies: None
Composition: Gaseous
Notes: like Jupiter, can be colonised with floating habitats. Unlike Jupiter, radiation is less deadly and lower gravity makes harvesting fusion fuels an attractive prospect. This is where Texas gets all the fuel for their complex of fusion reactors on Iapetus

-Prometheus, Pandora, Janus, and Epimetheus
Major Colonies: None
Composition: Small irregular icy moonlets orbiting just outside Saturn's rings.
Notes: Like Amalthea but less hostile due to lower radiation levels.

-Mimas
Major Colonies [population]: Atlantean Colony [8 million]
Composition: Various ices, small rocky core
Notes: Roughly spherical moon with the signature massive crater.

-Enceladus
Major Colonies: None
Composition: Various ices with a rocky core
Notes: Has a subsurface liquid layer and extensive cryovolcanic activity.

-Tethys
Major Colonies: None
Composition: Various ices with a rocky core
Notes: This moon shows some degree of cryovolcanism. Lagrangian points L4 and L5 are occupied by the icy moonlets of Telesto and Calypso, respectively.

-Dione
Major Colonies: None
Composition: Various ices with a large rocky core
Notes: Although possessing an icy surface, this moon's density means superdeep borehole mining may recover silicates and metals

-Rhea
Major Colonies: None
Composition: Various ices with a large rocky core
Notes: Geological soundings indicate a layer of liquid water between icy crust and rocky mantle, kept fluid through radiogenic heating.

-Titan
Major Colonies [population]: PRGC Colony [12 million]
Composition: Various ices with a large rocky/metallic core
Notes: Saturn's largest moon, featuring its own naturally-evolved low-temperature biosphere.

-Hyperion
Major Colonies: None
Composition: Semi-irregular icy moonlet
Notes: Possible location of pirate base

-Iapetus
Major Colonies [population]: Prometheus [110 million], Texan Colony [32 million], Marispatria Colony (under construction)
Composition: Icy moon with two-toned surface and equatorial ridge
Notes: Ancient alien artefact in the centre of its largest crater, which appears to have been responsible for the appearance of the Daemon wormhole.

-Phoebe
Major Colonies: None
Composition: Semi-irregular icy moonlet with extensive cratering
Notes: Most significant outermost moonlet


Uranus
Major Colonies: None
Composition: Gaseous
Notes: Cloud layers can be colonised. Has a number of small icy asteroids (iceteroids?) orbiting within Miranda

-Miranda
Major Colonies [population]: ROSSO Capital [90 million], Marispatria Colony (under construction)
Composition: Various ices with a small rocky core
Notes: heavily broken and cratered terrain

-Ariel
Major Colonies: None
Composition:
Notes: Like Dione, has a thick icy surface concealing denser layers more interesting to miners, with occasional cryovolcanism

-Umbriel
Major Colonies: None
Composition: Various ices with a rocky core
Notes: Heavily cratered surface

-Titania
Major Colonies: None
Composition: Various ices with a large rocky core
Notes: Icy moon with denser layers to mine

-Oberon
Major Colonies: None
Composition: Various ices with a large rocky core
Notes: Rugged surface terrain


Neptune
Major Colonies: None
Composition: Gaseous
Notes: Cloud layers can be colonised. Has a number of small icy asteroids (iceteroids?) orbiting within Larissa

-Larissa
Major Colonies: None
Composition: Various ices and rock
Notes: Roughly spherical icy moonlet

-Proteus
Major Colonies: None
Composition: Various ices and rock
Notes: Semi-irregular

-Triton
Major Colonies [population]: ROSSO Colony [21 million]
Composition: Various ices with a large rocky core
Notes: Icy moon with world-famous cryovolcanism including spectacular ice geysers popular with visitors

-Nereid
Major Colonies: None
Composition: Various ices and rock
Notes: Irregular icy moonlet with a highly elliptical orbit


Pluto-Charon
Major Colonies: Texan Colony on Pluto (under construction), ROSSO Colony on Charon (under construction)
Composition: Various ices with small rocky cores
Notes: Icy pair of dwarf planets with two irregular icy moonlets, Nyx and Hydra


Haumea
Major Colonies: ROSSO Colony (under construction)
Composition: Various ices
Notes: Icy dwarf planet colonised by ROSSO, part of the Kuiper Belt. Other Kuiper Belt Objects are available


Planet X
Major Colonies: None
Composition: Gaseous
Notes: Sub-brown dwarf glowing gently with its own inner heat. Colonisation of the upper atmosphere may be possible

-North Wind
Major Colonies: None
Composition: Standard silicate/metallic
Notes: Possible minor volcanism due to geo-tidal stresses

-West Wind
Major Colonies: None
Composition: Various ices with a large silicate/metallic core
Notes: Titan-like moon with dense but clear atmosphere

-East Wind
Major Colonies: None
Composition: Standard silicate/metallic
Notes: Rocky moon with significant icy surface deposits

-South Wind
Major Colonies: None
Composition: Various ices with a large rocky core
Notes: icy moon with denser layers, the uppermost reddened by cosmic rays

-Nibiru
Major Colonies: ROSSO Colony (under construction)
Composition: Dense rocky core cloaked in a thick icy crust
Notes: Large moon

Oort Cloud
Major Colonies: None
Composition: Probably largely various ices
Notes: No major bodies yet found, but that doesn't mean they aren't there...

---

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Le Socialiste
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Le Socialiste » Tue May 21, 2013 8:21 pm

Thanks for posting this up Noxion. I noticed Marispatria's colony isn't listed under the Mars settlements, though. Everything else looks great.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Mather » Wed May 22, 2013 9:36 pm

Hey all.

The last few weeks have meant that I have not had that much time to be that active in the game, as well as a few personal problems my PC broke down a couple of weeks ago. However that is now all sorted so I should be posting a lot more, now that I have the time.

I hope the game can now start picking up in terms of speed and activity.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Mather » Wed May 22, 2013 11:28 pm

@ Red Commissar:

Hey, just want to ask a couple of questions about your plan to terraform Venus:

- Why is the PRGC only partially terraforming Venus? Why not do a full scale terraformation like Texas did with Mars?

- Will the climate and atmosphere change that much? Will things like acidic rain, lightning bolts 100s of kilometres long, heavy winds and a very thick atmosphere remain?

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Red Commissar
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar » Thu May 23, 2013 2:18 am

Venus may eventually become earth-like but the process will be very gradual. I suppose the PRGC scientists feel the circumstances on Venus might be too problematic for a terraforming process on the scale of Venus and might potentially unleash unseen forces once the balance is disturbed. The priority with the terraforming is to create such an environment that people would no longer need pressurized suits, but maybe some respirators at first. I would imagine however some effort'd be taken to try and address the high concentration of CO2 and the other nasty stuff of course, just with no expectation they'd create an earth-like planet within the century.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Mather » Tue May 28, 2013 6:14 am

Red Commissar wrote:Venus may eventually become earth-like but the process will be very gradual. I suppose the PRGC scientists feel the circumstances on Venus might be too problematic for a terraforming process on the scale of Venus and might potentially unleash unseen forces once the balance is disturbed. The priority with the terraforming is to create such an environment that people would no longer need pressurized suits, but maybe some respirators at first. I would imagine however some effort'd be taken to try and address the high concentration of CO2 and the other nasty stuff of course, just with no expectation they'd create an earth-like planet within the century.
Thanks.

I guess the PRGC will either have to do several terraformation projects or one continuous one over a long period of time before Venus becomes Earth like.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Tue May 28, 2013 12:23 pm

I must admit, I really was surprised to read of Baldassare's death at age 78. Even unmodified baseline humans (Baldassare is one of them, right?) would have had at least another 20 to 30 years of life, the advanced state of 22nd-century medicine being what it is.

In fact, given that humans in real life have lived to at least 120 years of age, I don't think it stretches plausibility to imagine people living to 150 years or more, which means that in Nova Mundi there are people born in 200X who are still alive mid-way through the 22nd century. Although I reckon living beyond 200 years requires some form of transhumanism, whether that involves incorporating anti-senescent nanotechnology to become an Immortal (basically a once-every-century injection of nano that completely halts the ageing process), or something more radical like total cyborgisation, brain uploading or being transformed into a Cloud. Which reminds me, I've been meaning to finish writing a background article on sapient phenotypes.

Another factor which extends life in the 22nd century are the huge advances made in resuscitation and revival - it is far, far less common for emergency patients without significant brain trauma to be declared dead on the scene by paramedics. If other methods of resuscitation/revival have failed, standard procedure is to get the patient into a cryokit as soon as possible, and for the patient to then be taken to the nearest hospital with all due haste, where more intensive techniques can be used bring the patient back.

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Red Commissar
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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar » Sun Jun 02, 2013 12:02 am

sorry I haven't posted anything, I'll try to get something in and then send my turn

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Le Socialiste » Sun Jun 02, 2013 1:28 am

NoXion wrote:I must admit, I really was surprised to read of Baldassare's death at age 78. Even unmodified baseline humans (Baldassare is one of them, right?) would have had at least another 20 to 30 years of life, the advanced state of 22nd-century medicine being what it is.
That's true, I hadn't fully realized the extent to which humans' lifespans would have grown in the last century and a half. I'm not convinced his death was natural, contrary to what the media has put forth (indeed, if something were awry they'd be the last to know). Sure, conspiracy theories are going to be raging in the aftermath of Baldassare's passing given what you've said above, but if his death was "unnatural" or caused by hostile parties it isn't going to be getting out anytime soon. I'm on the fence about whether I want to pursue this narrative further or just leave it at the foot of unforeseen happenings. Also weighing whether this is the last we've seen of the old General/Chancellor...
Red Commissar wrote:sorry I haven't posted anything, I'll try to get something in and then send my turn
I was wondering where you went. Haven't really heard from Heretic either.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic » Sun Jun 02, 2013 6:24 pm

Crap, I'm trying to remember if I sent my turn in or not. Alot of things happened and my mind went through automode.
Computers are like Old Testament gods; lots of rules and no mercy.
-Joseph Campbell

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Sun Jun 02, 2013 8:17 pm

No Heretic, I haven't got your turn for 2153.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Heretic » Sun Jun 02, 2013 9:25 pm

Ach, lemme get it to you then. Sorry for holding up the rest of you guys :cry:
Computers are like Old Testament gods; lots of rules and no mercy.
-Joseph Campbell

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Fri Jun 07, 2013 9:48 pm

I'm both impressed and flattered by the quality of the IC write-ups that all of you have posted in the game thread, it's sterling stuff. Hopefully I'll come up with something to add myself before I do the turn tonight/tomorrow.

I'm kind of torn between doing a Sanctum/Warmachine viewpoint piece or writing something to fill in the setting's more "background" topics, which I seem to be actually good at.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by Red Commissar » Sun Jun 09, 2013 7:40 pm

Which ever you want. For my part I like what you've done with Sanctum and Warmachine, so they aren't just sitting around on Mars.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Wed Jun 12, 2013 6:10 pm

I'm afraid I've been a bit busy in real life for the past week, so the turn is going to be delayed, but rest assured that I am working on it.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Sat Jun 29, 2013 12:14 am

I decided to spruce up the Space Force unit roster with the addition of Size Classes, some picture changes and some new units. These include:

Space Fighter - A small one-man craft with powerful but short-ranged engines, requiring as a result either a base of operations or a carrier craft.

Picketstar - Essentially the same as Militarised Torchships, you can think of them as being torch-drive equipped mini-carriers or heavily armed transport vessels.

Fightstar - A torch-drive equipped flanking vessel, capable of entering atmospheres and delivering up 12 units of troops to a planetary surface. First deployed by the Ludorian Republic of Io.

Battlestar - Torch-drive equipped battleship/carrier hybrid, a class of ship pioneered by the ROSSO.

Dreadstar - A supercarrier/dreadnaught combination with torch-drive and large enough to carry smaller capital ships. These were first used by the ME/RC at the historic Second Battle for the Daemon Wormhole.

I might also sort out the other unit rosters if there's any interest.

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Re: Nova Mundi: 2100+ roll-call/discussion thread [OOC]

Post by NoXion » Wed Jul 10, 2013 11:58 am

Aargh, sorry for the lack of updates, real life has been interfering again. I'm still working on it.

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